Only if they've got blue health bars.
Red Axis units are all broken OP.
English is simply not my first language. Therefore, I do not understand your jokes and hints. |
Also I feel this game is balanced and can only be that way for 1v1, all other gamemodes are just for fun, even 2v2 is slugish and always involves heavy tanks, rocket artileries and blobs, so teammodes are basicly place where people can use all fancy stuff what doesnt work in 1v1, and vica versa.
You're right. Then there is no need to organize tournaments in this mode, if there is no balance. Especially for the USF. |
Units with blue health bars and units with red health bars.
All the units with red health bars are overpowered.
Im still dont understand. But no matter, but i understand that I’m talking with axis fanboy. |
It's less the mode and more the map. USF thrives on mobility and maneuver. For some reason 2v2 tournament organizers love Crossing in the Woods, Rails and Metal and Alliance of Defiance, where there's no room to maneuver and attrition is king.
Those maps favour heavy armour, support weapon walls and rocket artillery, none of which are USF's strong suits.
All the units with red health bars are overpowered.
Sounds like an excuse. So the USF is useless in half of the game maps? Then this is a big problem, and it’s not at all interesting to play auto-selection. The fact is, the USF is always the worst fraction in tournaments in 2x2 mode.
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Stuka has fucked up design in the first place
This aint a fair comparison though
Scott is more of an LV version of Leig
That's it. Moreover, I am not saying why there is no calliope so early, I am talking about Scott, when walking stuka is more powerful and shooting from a safe distance. |
I only need 2% of the micro when I play the red units, because you can hit attack move and they stop and shoot things automatically! What sort of brain-dead micro-free gameplay is that?
I only play the blue units because the red units are wildly overpowered and I want an actual challenge, but I'll still complain endlessly that the game is too challenging.
It's a shame the Balance Team only cares about the red units and keeps trying to nerf the blue units out of the game.
Sorry, what does it mean, red and blue units? |
Sure, different playmodes ask for different aproach.
That playmodes useless for USF. What I talked about. This was demonstrated at the Masters Cup tournaments. Where the USF again turned out to be the worst of all, and no one a players chose them in the final. |
They are boring easy and dont like the easy mode in any games..so i didnt played them since a year or so...i have only a few games with them...and even then...i have better winrate with them than most other factions.
i need only 30% the micro with them than with any other faction. you can play them with a cup of tea...in both hands
i need only 10% the micro with Ostheer. When mg42 with almost 180 angle. which blocks huge territory for infantry. You can put the second mg behind the back of the first mg, and then even smoke will not help the enemy |
I don't have problems with any of factions, IMO its l2p problem. My advice, dont be over agressive with usf at start, prioritise capping not fighting till you get fast mg and m20, (Dont build more than 2 rifles).
My latest BO - (Starting RE, Rifle, Pathfinder - LT (as soon as 35 fuel hits), mg, m20, then Paras with Pak howie (upgrade with zooks if luchs starts to get too anoying, or lmgs if you need to kill of volks), also get stuart/greyhound. Optional is one more mg or Para/Pak drop, and then into your favorite tanks, either sherman spam or jackson/stuart combo.
So my end composition is aproximately like this : RE (zooked up), LT (zooked up), 2 paras (1 zooked), (1 lmg) Pathfinder (Bars) rifelman (bars), 1 or 2 mgs and 1 or 2 pak. Then 2 shermans/stuarts and 1 jackson.
This way you have AT power, Ai power, Indirect fire and tanks. (if some light vechicles survived, then you can use em to cover flanks/pak howies)
I would like to play with you in 2x2 mode, where you will be in the same corridor with the USF, and I will be the Ostheer. I’m sure you will change your mind.
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The fck is this. OKW should be opressive at start, + As usf you can get 50 cal in 4 minutes, so where is problem.
if u have mg34 for OKW, u also can order AT gun in T0. But USF cannot have mg and AT so early as OKW. Everything else, they still have an early wipe machine, like a walking stuka. |