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Vuther: And the vet system would probably feel like vet 5 on Sturmtigers if the vet did way less.
Today, 02:30 AM
Vuther: Sorta. I was mostly just spitballing how to truly rid the game of RNG while not making it feel too clinical. Of course, it certainly would remove the smaller groups of units that CoH uses over more traditional RTSes
Today, 02:30 AM
Jaedrik: I hyperbolized. SC2 is macro oriented. Micro, while existent, isn't nearly as important as learning muscle memory to macro by rote. I go to teamliquid and see people complain they add more micro with LOTV mass abilities but hard 2 intuit. Grenade self-exp.
Today, 02:13 AM
kamk: They could do a lot of things... if and when they're doing it though... :(
Today, 02:10 AM
medhood: Listen they could atleast remove vehicle abandonment
Today, 01:58 AM
kamk: Vuther, you ever written down an idea like yours? I mean, a more elaborate version?
Today, 01:57 AM
kamk: My point being: they're too different. COHs problem is not that it isn't SC, it's problem is the crappy all around situation atm.
Today, 01:49 AM
kamk: Not sure if i would play a COH without cover and accuracy mechanics, which is basically the point of an RTT.
Today, 01:47 AM
Vuther: Would get rid of the war feel. I'd regard it as more feasible with bigger maps, units, and a lessening of veterancy importance...which would probably make it Battle for Middle Earth with firearms and cover.
Today, 01:46 AM
Vuther: Which I'd say definitely wouldn't work with CoH numbers. Not enough units to make it cover up that the game's clearly just numbers going down continuously.
Today, 01:45 AM

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