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Inverse: Why do you have this weird belief that the person responsible for the worst faction design in the history of Company of Heroes would've magically made CoH2 a better game?
Today, 02:50 AM
REforever: You can't simply ignore that Josh Mosqueira was the lead designer of CoH1(The greatest rts game) and Diablo 3 Reaper of Souls. Those are two hard hitting titles that are impressive on any resume.
Today, 02:50 AM
REforever: Honestly, While Quinn is a Relic veteran, I consider him like George Lucas. If left unchecked, a lot of questionable stuff gets implemented, but if paired with people(Josh Mosqueira) who keep everything focused, the product becomes amazing.
Today, 02:49 AM
Inverse: He actually did literally nothing for the competitive scene. Aside from the community managers, the only Relic developer who really made a serious effort to help competitive play in CoH1 was Taylor Fales.
Today, 02:48 AM
REforever: He was also the Director of Diablo 3 Reaper of Souls. You could say he single handedly saved Diablo 3.
Today, 02:48 AM
JuanElstretchyNeck: this account must be the reforever, his trolling is stronk
Today, 02:47 AM
Inverse: Josh Mosqueira was also the lead designer of Opposing Fronts, so I really doubt his involvement would've changed anything.
Today, 02:47 AM
REforever: That's not a bad topic idea actually. "Would CoH2 be in a better state if Josh Mosqeuira was lead designer of CoH2 instead of Quinn Duffy?"
Today, 02:46 AM
Inverse: very high-ranked players would have to wait far longer than 15 minutes to get games, especially at off-peak times.
Today, 02:46 AM
Inverse: Well, you're in the minority. 15 minutes is an eternity when it comes to waiting in a matchmaking queue; there's a reason a company like Valve aims to keep its queues to under 5 minutes in its competitive games. Not to mention CoH2's tiny player base means
Today, 02:46 AM

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