I think these maps are imbalanced due to one cutoff being particularly more oppressive than the other.
You can measure distances and say they're equal or whatever, but due to other terrain features & map layout, it always feels way too easy to win or lose the match by spamming units onto these cutoffs (circled in yellow, sorry one of the map images is out of date).
This is not a new opinion, AFAIK people have been saying this for years. Is there anyone against finally improving the situation here? I don't know, you could literally move them back by a few meters and it might go some way to balancing these maps?
Profile of Euan
General Information
Register Time: 2 Jan 2016, 10:40 AM
Steam: 76561197962537028
Residence: Japan
Nationality: United Kingdom
Register Time: 2 Jan 2016, 10:40 AM
Steam: 76561197962537028
Residence: Japan
Nationality: United Kingdom
Livestreams
13 | |||||
147 | |||||
6 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.278110.716+16
- 2.270144.652+2
- 3.29446.865-1
- 4.558230.708+2
- 5.253150.628+14
- 6.968566.631-4
- 7.372.949+7
- 8.22491.711+11
- 9.8120.802-1
- 10.19078.709+4
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
780
Board Info
681 users are online:
681 guests
3 posts in the last 24h
39 posts in the last week
147 posts in the last month
39 posts in the last week
147 posts in the last month
Registered members: 45344
Welcome our newest member, twicsyptcsiii
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, twicsyptcsiii
Most online: 2043 users on 29 Oct 2023, 01:04 AM