And if you acted like this in real life you would have probably been buried 6 feet below ground until now.
I am acting like this IRL.
Being almost 2m tall and rather muscular gives me certain degree of impunity.
I have been playing CoH since 2006 so I'm pretty aware of it's development history, plus I'm also a modder for it and have other software experience as well. There is a reason why CoH2 had remnants of the original CoH in it and CoH3 has left overs from CoH2 which are even being put to use unlike previously where they just existed in the files. And I also don't believe that you can back up any of your claims with proof.
Why the ill informed post then?
CoH2 was made on slightly modified CoH1 engine, pulled animations from it etc. It literally was an expanded mod of CoH1 and CoHo was a test run for it.
CoH3, again, had to be made from scratch, because engine was made from scratch, you literally have dev interviews pre-launch explaining that. You should also be aware of why placeholder art assets are being used during development, but in case of CoH2, CoH1 assets were not placeholders, well, models were, but animations were just copied when applicable, for CoH3 they had to be redone, all of them.
Hell, CoH1 engine was so little modified for CoH2, you could still find DoW2 map assets there during earlier days.