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Vehicle path finding Improvement

Relic has just "improved" vehicle pathing
Option Distribution Votes
24%
39%
37%
Total votes: 49
Vote VOTE! Vote ABSTAIN
7 Dec 2015, 12:35 PM
#1
avatar of kitekaze

Posts: 378

Is it me or it gets worse? Especially the kubel.

My friend says the same thing.
7 Dec 2015, 12:40 PM
#2
avatar of Penetralia13

Posts: 124

"Improved". biggest joke after december patch
7 Dec 2015, 12:44 PM
#3
avatar of Swift

Posts: 2723 | Subs: 1

Added "Same as before" as a poll option.
7 Dec 2015, 13:18 PM
#4
avatar of Sgt.Chickenface
Patrion 310

Posts: 155

I found myself attacking with 4 T34/76 and then I noticed one attacking with the backside to the enemy, rolling backwards.
Path finding changed...
7 Dec 2015, 13:22 PM
#5
avatar of IJHicks_XI

Posts: 32

The path finding that is the biggest problem is with vehicles trying to go around capture points.... they should just add that points are non obstructing until they get a fuel/mun point built on them.

This click behind for reverse is all well and good but there was a button if you wanted to reverse anyway....
7 Dec 2015, 13:37 PM
#6
avatar of __deleted__

Posts: 4314 | Subs: 7

I think it is worse. When you want to reverse you use button. But when you now want to attack frontally while you was back sided (pudding happen in fight) then you need to manually turn the tank to be forward and then attack.

Yes in 10 % of situation help you to save artificial micro , but when things get hard I want the previous mode.
7 Dec 2015, 13:42 PM
#7
avatar of Katitof

Posts: 17891 | Subs: 8

Feels better overall, especially for tanks, but I had funny kubel pathing moments too.
7 Dec 2015, 17:43 PM
#8
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Kubel pathing is giving headaches. I use reverse, manual facing and attack orders and i still can figure how it will end up going.
7 Dec 2015, 18:00 PM
#9
avatar of Mr. Someguy

Posts: 4928

Are people really complaining about the pathing because they can't micro their tanks to face the right direction? Come on guys.
7 Dec 2015, 18:05 PM
#10
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

I see no reason for this change since we have a reverse button. That video they released was also hilariously brief, I can't believe they made a big deal about this.
7 Dec 2015, 18:33 PM
#11
avatar of RMMLz

Posts: 1802 | Subs: 1

jump backJump back to quoted post7 Dec 2015, 12:44 PMSwift
Added "Same as before" as a poll option.


Thanks, that's how I feel anyway.

I always use Reverse Gear so I haven't noticed any changes. Big units still have problems in narrow ways and chokepoints.
7 Dec 2015, 18:37 PM
#12
avatar of voltardark

Posts: 967

It's worst then before, improve it instead of revert it back.
7 Dec 2015, 18:41 PM
#13
avatar of Intelligence209

Posts: 1124

Iv notice a small improvement, but not enough to notice a huge change.

1. Make medium and heavy armour less awkward to holes left from major artillery and such. 30 min mark on some maps, the map becomes more of a threat than the enemy team..
8 Dec 2015, 05:56 AM
#14
avatar of Penetralia13

Posts: 124

I think it is worse. When you want to reverse you use button. But when you now want to attack frontally while you was back sided (pudding happen in fight) then you need to manually turn the tank to be forward and then attack.

Yes in 10 % of situation help you to save artificial micro , but when things get hard I want the previous mode.

this
8 Dec 2015, 06:28 AM
#15
avatar of MarkedRaptor

Posts: 320

I throw my hat in that it's worse then before. I noticed when moving around obstacles or trying to take sharp turns my tank wants to show its rear instead.

I typically used reverse move when I wanted to reverse, now it just seems to decide to turn randomly.
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