Switch MG34 and Kübelwagen
Posts: 476
My suggestion is, that Kübelwagen becomes a CP 0 unit to Luftwaffe and Fortifications doctrines. MG34 would be moved to HQ or Battlegroup Headquarters.
Relic has showed already, that they can rework existing doctrines, so why this wouldnt happen?
What are the benefits from this?
-More combined arms, which CoH2 is all about.
-Less elite infantry skilltrains of death. (Jägertrains, Panzerfusilier-officer trains)
-Better gameplay.
/EDIT Oops, the poll is wrong. If some moderator could fix the last option, "and move Kubel to commanders"
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Posts: 505
In fact, if this was the case I'd remove the suppression ability from the Kubel and maybe give it the same gun performance as other scout cars, only its arc of fire is the front 180 degrees, meaning that awful firing arc doesn't need to be displayed at all.
I'm no balance expert though, maybe this would be overkill..
Posts: 476
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What do you mean? Kübel is already CP 0, you can build it from the start. If you are worried about build time, just make it like medium callins are now, the unit is in tech structure with buildtime.
He means if the HMG34 were at the HQ, and if Kubels were a 0CP commander unit, it could be a pretty powerful combo with Sturmpioneers.
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Why are people trying to turn OKW into ost. You like ost, you play ost. It is also possible to keep the kubel alive pretty long..
Aaand /thread.
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Posts: 476
And for Silencer and Katitof making MG34 nondoctrinal doesnt make OKW Ostheer...
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And I would also put it into the Medic HQ. Thus it makes sure that you cant cheese out early game strats but still have some crowd control. One of the more problematic issues for OKW.
Posts: 1108
This stops the early cut-off rush against allies. Especially against USF.
Edit:
And MG34 pls not from the HQ. Medic truck maybe
Posts: 4951 | Subs: 1
Why are people trying to turn OKW into ost. You like ost, you play ost. It is also possible to keep the kubel alive pretty long..
Ostheer is well designed, everyone wants every faction to be like Ost because people like non-retarded faction design.
Posts: 4928
Why are people trying to turn OKW into ost. You like ost, you play ost. It is also possible to keep the kubel alive pretty long..
It's not about "Being like Ost", it's about being well designed. If something works and another thing doesn't work, does it not make sense to go with the option that does work?
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