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CoH2 is the most unbalanced game ever

2 Jul 2015, 16:48 PM
#41
avatar of TheDesertFox

Posts: 61

There are many problems, and yes this game is horribly broken.

For one, Relic doesn't seem to understand or even know how to do asymmetrical balance. To them, asym balance means:

'All factions have the SAME units but each faction gets access to them at different times'

This is the MAIN issue. If you look at WC3:TFT or SC1+2 you will see how each faction has completely different units, and each faction has a completely different approach. This is common knowledge.

And Relic doesn't seem to understand this eliminates A LOT of problems.

For instance, a clear example would be the MG in Coh2. Every faction gets an MG, but each one is slightly different and each one hits the field at different times.

This is inherently IMPOSSIBLE to balance.

GOOD JOB RELIC!
2 Jul 2015, 16:50 PM
#42
avatar of Thunderhun

Posts: 1617

2 Jul 2015, 16:50 PM
#43
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Moved to COH2 Gameplay
2 Jul 2015, 16:55 PM
#44
avatar of Bob Loblaw

Posts: 156

Who would have thought extensively planning a bunch of sweeping changes to balance a game and then only implementing a few of those changes would result in bad balance?

No one could have seen this coming.

2 Jul 2015, 16:55 PM
#45
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post2 Jul 2015, 13:03 PMJorad

If he quits the job you can take it or share it with Porygon.

:banana: +1
2 Jul 2015, 16:57 PM
#46
avatar of Jackiebrown

Posts: 657



And that is how we have the today's OKW which is "bad design". The truth is it became "bad designed" only after rivers of tears cryied on forums :D.
Amen brother...
2 Jul 2015, 16:57 PM
#47
avatar of VonIvan

Posts: 2487 | Subs: 21

Who would have thought extensively planning a bunch of sweeping changes to balance a game and then only implementing a few of those changes would result in bad balance?

No one could have seen this coming.


3 Jul 2015, 08:06 AM
#48
avatar of __deleted__

Posts: 4314 | Subs: 7

Wait guys , we all know this was only 30 % of alpha changes , when alpha changes end everything will be fine

*couht* or british will be unbalanced as hell *couht*
3 Jul 2015, 08:23 AM
#49
avatar of Mr. Someguy

Posts: 4928

For one, Relic doesn't seem to understand or even know how to do asymmetrical balance. To them, asym balance means all factions have the SAME units but each faction gets access to them at different times.

For instance, a clear example would be the MG in Coh2. Every faction gets an MG, but each one is slightly different and each one hits the field at different times.

This is inherently IMPOSSIBLE to balance.


Yeah because a game where the only one faction gets a Machine Gun is balanced. Only one faction is allowed the ability to deny area and suppress Infantry. Everyone else is disadvantaged.
3 Jul 2015, 08:25 AM
#50
avatar of Blalord

Posts: 742 | Subs: 1



I remember the innumerable posts about CoH2's soon death back in summer 2013. And still this game (somehow) lives. :guyokay:

The most recent patch went in the right direction all in all. If the rest of the Alpha changes (#NDA) will be applied in an reasonable amount of time this game could allure more players.

Other than that I cannot take OBK serious. :S



http://steamcharts.com/app/231430 -> coh2 going from 21k peak player to 8k in 2 years

(insert random game here)
http://steamcharts.com/app/227300 -> Euro truck simulator 2 going from 3k to 22k player in 2 years

People say that coh2 is soon death are not right, but people playing it are stagning / falling, its the main concern for a multiplayer game.

OBK
3 Jul 2015, 08:26 AM
#51
avatar of OBK

Posts: 9

I have spoken with another OberKommando players and they think the same, our army is broken. Our infantery have less HP and do less damage, Relic fix this shit as soon as possible.
3 Jul 2015, 08:28 AM
#52
avatar of Blalord

Posts: 742 | Subs: 1

jump backJump back to quoted post3 Jul 2015, 08:26 AMOBK
I have spoken with another OberKommando players and they think the same, our army is broken. Our infantery have less HP and do less damage, Relic fix this shit as soon as possible.


Every infantry have 80HP, only exception is sniper 82HP, could you be more precise about damage ? every unit ( or weapon profil if you prefer ) does different damage

Maybe you could provise us a replay, and we can explain you, what went wrong, what were the possible options
3 Jul 2015, 08:32 AM
#53
avatar of Cabreza

Posts: 656



The game could be a lot better but if you didn't enjoy some aspect of it you wouldn't be playing it.
3 Jul 2015, 08:33 AM
#54
avatar of JohnnyB

Posts: 2396 | Subs: 1



http://steamcharts.com/app/231430 -> coh2 going from 21k peak player to 8k in 2 years



Do you realy think they care? They cashed in their money with COh2 sales. Maybe a few copies will still be sold this year, but that's about it. Time to abandon COH2 and develop another game. If these figures are real, than the game it's a big fail from popularity point of view which we, as clients, think that is the most important factor. For them, as developer and vendor, the stake is the money. 80-90% from what they could cash in with this game is allready cashed in and, from financial point of view, which matters to them, it's a success. People are often forgetting this issue.
3 Jul 2015, 08:40 AM
#55
avatar of AchtAchter

Posts: 1604 | Subs: 3

People really think all 200 relic employees are still working on coh2 :clap:

They have a small team that keeps developing dlcs/patches as long its profitable. And this is probably the case since release.
3 Jul 2015, 08:44 AM
#56
avatar of Aerohank

Posts: 2693 | Subs: 1



Do you realy think they care? They cashed in their money with COh2 sales. Maybe a few copies will still be sold this year, but that's about it. Time to abandon COH2 and develop another game. If these figures are real, than the game it's a big fail from popularity point of view which we, as clients, think that is the most important factor. For them, as developer and vendor, the stake is the money. 80-90% from what they could cash in with this game is allready cashed in and, from financial point of view, which matters to them, it's a success. People are often forgetting this issue.


Popularity is very important.
Popularity means more sales over time, but most importantly: it means the popularity of the developers and the francise rises which mean more sales with future games.
3 Jul 2015, 08:54 AM
#57
avatar of Blalord

Posts: 742 | Subs: 1

More than popularity, trust
3 Jul 2015, 09:40 AM
#58
avatar of BeefSurge

Posts: 1891

Games balance is perfect, just learn to use flank tactics
3 Jul 2015, 09:52 AM
#59
avatar of DonnieChan

Posts: 2260 | Subs: 1

Nonetheless this is the absolute best the RTS Sector has to offer. Stunning Visuals, breathtaking atmosphere, Tactical and Strategic Depth, massive amount of different options.

And you have a very good chance to win with every faction if you play with brains.

If you don't like it, go to starcraft2. If that's to hard and you want it more casual, go to LoL/DotA
3 Jul 2015, 12:10 PM
#60
avatar of JohnnyB

Posts: 2396 | Subs: 1



Popularity is very important.
Popularity means more sales over time, but most importantly: it means the popularity of the developers and the francise rises which mean more sales with future games.


Let's admit the game it's not the worst RTS. On the contrary, it's the best and the most tactical, and it has its advantages and revolutionary concepts that it brought on the market. The frustration related to balance, bugs and other things is realy felt just by passionate playerbase which is quite small! The majority of players are playing COH2 like they would play CS GO or other games, just for fun, not investing to much time in improving their skills, COh being a game that needs alot of time and patience to improve. So the francise will never die, it will produce money in the future too, no matter how many people will disappoint. Is the real fans Relic doesn't care to much. Look at the game as a whole: it looks nice and shiny - great graphics, great and attractive menus, units, commanders, yous say "wow" as soon as you install it. Don't you see Relic invests more work and time in coloring the game and adding unnecessary features as decals, thousands of skins, factions, etc, making it more attractive instead to invest in balance, bug fixing and optimization? It's like you fall in love when you see a beautifull woman well dressed and nice, and then when you kiss her you discover her breath smells.
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