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Patch Analysis (Hidden Changes)

24 Jun 2015, 20:23 PM
#41
avatar of Razh

Posts: 166

Permanently Banned
jump backJump back to quoted post24 Jun 2015, 19:27 PMArray



If we knew the sound bug could be fixed! (Relic believe the sound bug occurs when the screen is being scrolled rapidly and anecdotal evidence from players supports this. When trying to fix the bug they added camera tracking to replays to try and establish if this link was correct.However the sound bug refused to play ball and show up in replays with the same camera movements as the live games in which it occured so back to the drawing board...)


Unfortunately all camera actions are still client-side. The camera entity is not networked and it's values are not CRC'd in any way. There is also no camera data in replays.

The "Follow player" feature is implemented by centring the camera on the last action a player performed. For example, if the player gives a move command to a squad, the camera centres on the destination of the move command.

Note that squad selection (what units the player has currently selected) is also not networked or stored in replays, thus the "Follow player" feature does not move the spectator camera as the player selects and deselects units.
24 Jun 2015, 21:01 PM
#42
avatar of rush

Posts: 341

Do we have any data concerning performance fixes in this patch? Playing the game feels much smoother for me now, like the framrate has gone up, and when I leave the game after the game ends, I get to the statistics screen immediately. In the patch before I got a black screen that lastet up to several minutes.

Also, they did some design changes to the screen where you can veto maps.




+1 happened to me as well
24 Jun 2015, 21:57 PM
#43
avatar of ATCF
Donator 33

Posts: 587

jump backJump back to quoted post24 Jun 2015, 19:27 PMArray



If we knew the sound bug could be fixed! (Relic believe the sound bug occurs when the screen is being scrolled rapidly and anecdotal evidence from players supports this. When trying to fix the bug they added camera tracking to replays to try and establish if this link was correct.However the sound bug refused to play ball and show up in replays with the same camera movements as the live games in which it occured so back to the drawing board...)



Soundbug in this patch :snfQuinn: http://www.twitch.tv/helpinghans/v/6534451?t=44m25s
24 Jun 2015, 22:45 PM
#44
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Set your sound quality to medium instead of high and it should prevent the sound bug.
24 Jun 2015, 22:49 PM
#45
avatar of Array
Donator 11

Posts: 609

jump backJump back to quoted post24 Jun 2015, 20:23 PMRazh


Unfortunately all camera actions are still client-side. The camera entity is not networked and it's values are not CRC'd in any way. There is also no camera data in replays.

The "Follow player" feature is implemented by centring the camera on the last action a player performed. For example, if the player gives a move command to a squad, the camera centres on the destination of the move command.

Note that squad selection (what units the player has currently selected) is also not networked or stored in replays, thus the "Follow player" feature does not move the spectator camera as the player selects and deselects units.



I haven't tried the new mode but my understanding is that the replays do now contain the original camera inputs as relic stated that they did this to track if the sound bug was caused by a combination of camera movemenabd game events. I hadn't thought about the network side but it wouldn't be much data to add

My assumption may be wrong
25 Jun 2015, 01:49 AM
#46
avatar of Razh

Posts: 166

Permanently Banned
jump backJump back to quoted post24 Jun 2015, 22:49 PMArray



I haven't tried the new mode but my understanding is that the replays do now contain the original camera inputs as relic stated that they did this to track if the sound bug was caused by a combination of camera movemenabd game events. I hadn't thought about the network side but it wouldn't be much data to add

My assumption may be wrong


Nope you're totally right. All of this was added shortly after the initial patch:
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=180546#post180546

Camera entity is now networked, and stored in replay.
25 Jun 2015, 16:40 PM
#47
avatar of Existant
Donator 22

Posts: 284

this is good, JUST NDA, surprised a certain mod here didn't debate to take ur thread down. ALL FOR RELIC LOL
25 Jun 2015, 17:12 PM
#48
avatar of Cruzz

Posts: 1221 | Subs: 41

My list, of which some versions I already posted in twitch chats earlier but this should more or less be final.

http://pastebin.com/d3ST0xr8
25 Jun 2015, 17:39 PM
#49
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post25 Jun 2015, 17:12 PMCruzz
My list, of which some versions I already posted in twitch chats earlier but this should more or less be final.

http://pastebin.com/d3ST0xr8


HE HAS SPOKEN!
25 Jun 2015, 17:52 PM
#50
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post25 Jun 2015, 17:12 PMCruzz
My list, of which some versions I already posted in twitch chats earlier but this should more or less be final.

http://pastebin.com/d3ST0xr8


Partisans 2 stronk!

Recon paratroopers much OP!

Ninja nerfs were required!

:snfPeter::snfPeter::snfPeter:
25 Jun 2015, 17:59 PM
#51
avatar of BeltFedWombat
Patrion 14

Posts: 951

This thread pleases me. Many thanks to the OP.

Now, please, continue.
25 Jun 2015, 18:05 PM
#52
avatar of carloff

Posts: 301

No words. AGAIN that stuff from Relic. No hope for this game.
25 Jun 2015, 18:17 PM
#53
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
I really have feeling like in alpha that thay ninja nerf soviet infatry, becouse con looks like paper or thay buff germans infatry.
25 Jun 2015, 18:32 PM
#54
avatar of ATCF
Donator 33

Posts: 587

jump backJump back to quoted post25 Jun 2015, 17:12 PMCruzz
My list, of which some versions I already posted in twitch chats earlier but this should more or less be final.

http://pastebin.com/d3ST0xr8
Rapid conscription works on irregulars?!?
25 Jun 2015, 19:17 PM
#55
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
NOOO MUH OSTRUPPEN
25 Jun 2015, 20:58 PM
#56
avatar of VonIvan

Posts: 2487 | Subs: 21

Weapons that relic forgot to reapply accuracy buffs to so effectively nerfed:
Partisan DP28 -15% (LMG42 Partisans, Irregulars...but Irregulars did not lose squad bonus so +-0)
Partisan SVT -15% (Rifle Partisans)
Partisan Mosin -15% (LMG42 Partisans)

I have no words. :foreveralone:
Only Tears. :foreveralone:
26 Jun 2015, 00:00 AM
#57
avatar of Mr. Someguy

Posts: 4928

Partisan nerf, hahahahaha those poor useless bastards.
26 Jun 2015, 02:47 AM
#58
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

what does rapid conscription working on irregulars mean? it now produces them or they now count towards its count (rapid con is in the same doc as irregulars?)?
26 Jun 2015, 03:47 AM
#59
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

It could had been worst i guess
26 Jun 2015, 06:03 AM
#60
avatar of ATCF
Donator 33

Posts: 587

what does rapid conscription working on irregulars mean? it now produces them or they now count towards its count (rapid con is in the same doc as irregulars?)?
irregulars cost around 180mp per squad and die like flies, so if you activate rapid conscription and keep reinforcing them, you will gain 2 cons in no time, before this patch rapid consription didint work on them, making rapid conription kinda pointless,( if you wanted to gain access to 2 cons by sacrificing 12 irregular soldiers for them :) )
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