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russian armor

Red Army update

9 Jun 2014, 06:33 AM
#1
avatar of Crecer13

Posts: 2184 | Subs: 2

engineers now look like a bunch of homeless people.
Remake skins: give them a helmet and green "amoeba", give an improvement on 4 PPS - 43 cost 80 ammo (USSR should go to shock troops, this is their only normal AI unit)



Remove partisans - the worst unit of the Red Army, and with the imminent arrival of the German paratroopers, they have nothing to do in the game. Need a normal sabotage unit

Replaced by saboteurs NKVD:
5 people - 3 PPSh-41, 2 AVT-40 (shoot bursts of 3 shots), the capacity: to put explosives in the house / point, rifle antitank grenade Serdyuk, dressed in Gilly made invisible under cover.

AT saboteurs NKVD:
5 people - 3 Mosin rifle, 2 Bazooka, capacity: rifle antitank grenade Serdyuk, dressed in Gilly made invisible under cover


Rename conscripts to riflemen, multiplayer action takes place in 1944-1945, recruits have poured into the veterans division.

give them a random camouflage: no / pants / jacket / full set



when the tanks T-34-76/T-34-85/KV-1 second level vet - they get shields.


10 Jun 2014, 09:19 AM
#2
avatar of J1N6666

Posts: 306

very interesting ideas, but also seems very unbalanced
10 Jun 2014, 10:02 AM
#3
avatar of Kreatiir

Posts: 2819

Cool ideas, won't happen.
10 Jun 2014, 10:19 AM
#4
avatar of Southers

Posts: 111

10 Jun 2014, 11:50 AM
#5
avatar of DandyFrontline

Posts: 155

Dont need any changes. I love red army as it is in CoH2. The German grenadiers need another skins and not just them http://www.moddb.com/mods/scorched-earth-realism-mod-for-coh2/images/grenadiers-summer
10 Jun 2014, 11:57 AM
#6
avatar of Crecer13

Posts: 2184 | Subs: 2

Dont need any changes. I love red army as it is in CoH2. The German grenadiers need another skins and not just them http://www.moddb.com/mods/scorched-earth-realism-mod-for-coh2/images/grenadiers-summer


And I need. Red Army in the game based on stereotypes
10 Jun 2014, 13:55 PM
#7
avatar of Thunderhun

Posts: 1617

"engineers now look like a bunch of homeless people." - made my day, thanks Sir! :D

Otherwise good ideas, too bad Relic won't change drastically the factions, nevermind the paid commanders.
10 Jun 2014, 17:10 PM
#8
avatar of Mr. Someguy

Posts: 4928

Would be nice for a second Soviet faction. Like others have said, there's still a lot of unexplored vehicles and such they could use.
10 Jun 2014, 17:13 PM
#9
avatar of Southers

Posts: 111

"engineers now look like a bunch of homeless people." - made my day, thanks Sir! :D


mine too!
10 Jun 2014, 20:01 PM
#10
avatar of Crecer13

Posts: 2184 | Subs: 2

"engineers now look like a bunch of homeless people." - made my day, thanks Sir! :D

Otherwise good ideas, too bad Relic won't change drastically the factions, nevermind the paid commanders.


thank you, sir

10 Jun 2014, 21:39 PM
#11
avatar of Bravus

Posts: 503

Permanently Banned
The sov's in sometimes of the war get 1 rifle for 6 mans...

In that game are 2great, getting all that stuff from aliens...
10 Jun 2014, 21:46 PM
#12
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post10 Jun 2014, 21:39 PMBravus
The sov's in sometimes of the war get 1 rifle for 6 mans...

In that game are 2great, getting all that stuff from aliens...


You've watched Enemy at the gates too many times.

Soviet infantry often was poorly trained(which is reflected in game by larger squads and soviet model to model inferiority), but they didn't lacked in the arms department.
10 Jun 2014, 22:04 PM
#13
avatar of Bravus

Posts: 503

Permanently Banned
Poorly trained in real life...

But in the game are big balanced with the german infantry...

And better armor...

10 Jun 2014, 22:07 PM
#14
avatar of Katitof

Posts: 17891 | Subs: 8

What better armor?

The only infantry that have better armor are shock troops and only because they use vibrators for weapons and unless they stick them up german infantry butts, they are completely ineffective.

And yes, they are balanced, because its not a simulator, its a game that needs to keep balance between factions as equal as it can be.
10 Jun 2014, 22:17 PM
#15
avatar of What Doth Life?!
Patrion 27

Posts: 1664

People still freaking out that ppsh is a melee weapon and not good at mid-range?

This is the same problem with Panzergrenadiers: their role has changed but players refuse to play them differently.
10 Jun 2014, 22:58 PM
#16
avatar of JHeartless

Posts: 1637

jump backJump back to quoted post10 Jun 2014, 22:07 PMKatitof
What better armor?

The only infantry that have better armor are shock troops and only because they use vibrators for weapons and unless they stick them up german infantry butts, they are completely ineffective.

And yes, they are balanced, because its not a simulator, its a game that needs to keep balance between factions as equal as it can be.


LOL sooo so true. PPSH for when you really must use true sight to get any kills...at all. Tis a mans upgrade...
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