Mistakes from that match:
-None of you tech neither T1 or T2. Less flexible.
-You saw a cache and 2 pios. NO T1 units from 1 guys. KINDA OBVIOUS.
-Brolaire lost at 4mins a cons pushing frontally on redcover an mg being supported by 2 mortars.
-At the same time 3 Cons from Glum were forced out by 1 PG vetted. He ate with the whole squads a nade forcing 1 squad to inst retreat. The other squad went 1on1 with the PG while the 3rd squad was move out of combat for some reason. No usage of molotov.
-Glum researched AT nades earlier than 4:35 (i cant go back and see when he started it). If we discount that both floated almost 600mp. Brolair after losing a CON and seeing vet PG pulls out another CON. By this time both of you had 1 CP being able to get Shocks as a quick answer.
-AND the first Shock was not supported and sent alone against 2 vet PGs. PLUS, he tried to do a soft retreating losing shooting time.
Regarding PGs n topic: PG are fines. What is not as fine is rifle damage MAYBE. If you have problems with PG is more of a L2P issue rather than balance.
Regarding vetting troops: it needs a nerf (not so big). Increasing MP, increasing cooldown or negating using it on allies is a good direction in making it more balance.
3rd con out in the 1.30min mark.
1st fuel cache sighted in the 1.40min mark.
1st engagement with pios close to the 1.40min mark
pretty damn obvious? we have already committed to conscripts before we spotted the fuel cache.
true about not going t1/t2.
frontal assault to mg a mistake? it was covered by fog and I had a good chance to throw a molotov, didnt work because i got shat on by rng and mortar, single shot wiped 3/5 men, retreated asap but still con squad lost to mg42. no qualms there.
2nd con squad lost to 2 vetted pgren squad. retreated with 5 men, 0 men returned. showcasing insane pgren dps and terrain stuck.
molotovs has long windup, easily missing moving pgrens. stg44 dps wipes conscripts so hard they would be down to half squad by the time they throw a molotov. as shown later on, molotovs completely misses, cons insta retreat.
2cons do not stand against a 2vet pgren squad. staying at long range was his only salvation. judging from the speed that the con squad fall to the pgren squad, the supporting con squad would not be able to effectively chase the pgren away.
4 pgren squad + fht, ran across a field against 6 cons who stopped and firing, 1 casualty. while cons were almost wiped before pgrens got into mid range.
our fault for not supporting the shocks, no qualms there.
halftrack got shat on by pzschrecks atfar range, again relic not learning anything from vcoh. 20 target size, 0.025 long range accuracy, 0.4% increased accuracy = 70% chance to hit.
unvetted pgrens are fine, i agree but 6mins vetted pgrens are not.
here are the vet bonuses for pgrens:
Vet 2 +40% Armor -25% Cooldown
Vet 3 +40% Accuracy +25% Range on bundle grenade
vet2 pgrens get 2.1armour and even more dps. vet3, they excel even at long range thanks to the 40% acc boost, oh and more dps too.
insane firepower, good amount of armour, good mobility, even more firepower on the move and popping in at the 6th-7th minute.