Hi all,
As automatch seems to be broken, and I am sick of being saddled with people who either : suck, go AFK, or are plain retarded, I'd like to match up with decent allies.
I'm no pro, but have a sound grasp of game mechanics, and the current meta. I favor aggressive tactical play, and usually go Airborne, or Rifles, so I'd like my allies to be more strategic; build caches, tanks, support, etc...
I'm in the eastern time zone, and I'm Patches_O'Hoolahan on Steam. Hope to see you there. |
I've stopped them with a fighting position, manned by RET, and supported with rfn or paras; if you know where the blob will be going, e.g. VP. I think an AAHT might do the job as well, or paras with LMGs and grenades. |
I've seen this happen as well. But I don't think its a problem. Generally a good OKW player well be able to se that they are loosing the mid game and fall back just as allied players spread out to capture points. They will fall back to a forward base and try and conserve resources by falling back before loosing too much manpower then build a heavy tank and push out in one big blob. I've found that US forces need combined arms to deal with OKW armor. A combination of infantry AT as well as AT guns and armor.
if we are talking about super heavy tanks like the king tiger that requires an entire army working together to take it out. Tanks by themselves can't stop this thing unless you flank it and stay behind it.
also (I can't stress this enough) always review the replay of any game u lose. First try and identify who was your main opponent if it was a team game and review the post game stats, when did his army value jump? When did yours drop? When did they start floating resources?
then review the replay, identify when and where you lost individual battles. Was there something you could have done to counter? Were you beaten because they were playing better then u? Did u have to fight off more then one player and not get any support? Were there any signs that they were building up to heavy tanks? Try and remember at what time they got the heavy armor out and in future games keep that in mind as the time ticks on.
Its difficult for US to counter German late game tanks. OKW have the most powerful heavy tanks in the game and if they keep their infantry alive they are tough as hell to kill when they are vet 5. That combined with regular German army spamming panzer IV, but it can be done. I played a 4v4 last night all US vs 2 OKW and 2normal German armies and we were able to kill at least two King tigers. So I know it can be done.
also post your replays so other people can maybe see something you missed.
Great advice, thanks. I don't usually look at post-game stats, but I will. I've just won a couple of games as Americans, and it was because we were very aggressive and basically took all the resources early then kept harassing. I don't mind that, but it kind of bothers me that you basically HAVE to do that, or your chances of winning as Americans go down to slim to none, if you allow Axis to go into late game. You are correct though, in that some games I play, one or two allies are terrible. That's what I get for playing 4v4, or 3v3 though I guess... |
Hi all,
Here's my problem...through multiple games with Americans, it seems we just cannot close the deal. We can get very close to winning, but then, it seems Axis will get armor. From there, it's basically game over. AT guns are ok, but are easily flanked. Bazookas do nothing; they're very weak. American armor is a joke. I know most of you will say, "don't let them get that far ahead", but my team and I don't. We cap, we harass, we kill the everloving shit out of the enemy, and they ALWAYS make this miraculous comeback with armor. Any ideas ? |
I kind of agree. While I'm not disputing that armor should be "armored", I played a game recently where the opposing team fielded an unbelievable amount of armor; to the point where they didn't even care about microing them. They just rolled through everything. I wouldn't know how to balance that though. |
Anyhow, I think I've gleaned as much knowledge as there is to be had from this thread. Thanks for all the info that didn't consist of "L2P". Mod, lock away... |
Color me puzzled. The only way that can happen is to have your units constantly moving in red cover, right in front of Sturmpios which are standing still in green cover. And not using volley fire.
It's like playing deliberately bad, which i picture is quite funny.
No, most of them are suggesting you should stop playing deliberately bad.
What ? You mean this game ISN'T won by how many guys I lose ? ....you should stick with MSpaint; humour isn't your strong suit. |
Send the next squad to cap for his fuel, since after the sturmpios are forced off he will need to keep his volks close or he will lose everything he took with the sturmpios. The USF have a great advantage against the OKW if they can win the first battle.
I like that, thanks. |
NO.
My problem has nothing to do with my unit choices at T1.
Yes, I feel like sturmpios are really powerful, especially against non-vet, non-upgraded T1 American units. Nerf them ? That's one option, but I deliberately didn't say that. I posted this to put it out to the community, in case there were other options I hadn't considered. So far, I got :
- "L2P"
- use volley fire and cover
- it's all in your head, riflemen can take sturmpios
Also, my post had nothing to do with middle or late game, or any shortages that OKW might experience in those phases. I specifically mentioned early game; where Americans might have an advantage, and might be able to cripple Axis resources. This is incidentally what others recommend doing to prevent Axis from fielding more powerful units later- "don't let them tech up", "if you let them get that, then you've already lost".
What I'm getting from your reply is this-
OKW early units are powerful in the early game to take and hold resources, to compensate for middle/ late game shortages.
Shortages which would go to pay for other powerful units later. So that OKW pretty much stays powerful through all phases of the game ?
I'm sorry if there's something I'm missing here, but it seems as if you're suggesting that OKW need the sturmpios to be this powerful to ensure OKW dominance throughout the entire game. |
I'm ok with RFN being "boring", but from what other "more experienced" players are posting, it seems that these battle-hardened, bad-ass riflemen need to have their rear echelon brothers to back them up against sturmpioneers. You know...the clerks, the cooks, the supply guys...rear echelon troops. |