4v4 is easy mode for axis
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It's NOT team games that are the problem. It's games that become long. If a 1v1 game gets long, your chance of winning as allies falls dramatically. Team games just become long more often, however. But the problem is very much still relevant for 1v1 games.
Sorry, but the fact that it is a team game is a large part of the problem. Yes, this is due to them being longer, but also because you are never sure if your allies are going to suck, and in large team games, there are enough opponents to ensure that at least one can do nothing but stall and roll out an armored division later. Also, provided the Axis have stalled effectively, ALL of them will roll out armored divisions later. I shouldn't have to re-state this; the fact that large team games are heavily biased toward Axis is well- documented on these forums. |
lol...I feel like this thread is a Geicko commercial..."did you know that Axis can stage ridiculous comebacks on a regular basis, against all odds?" "Yeah, everyone knows that". So many threads about this; let me save you some time. People will tell you to:
L2P
Don't play team games
As Allies , destroy your opponents in 10 mins or less.
Play Axis
I'm a pretty dedicated Allied player, but that last one is true. Seriously evaluate why you play the game. No one likes to walk away from a game frustrated and seething. Wanna have fun and not feel like you're beating your head against a wall? In team games, play Axis. End of story.
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Something else that you need to consider, and which applies to any map, is this : don't waste time and resources over-extending yourself. I know this seems basic, but I've played lots of games where your allies get tunnel vision, and keep attacking the same point over and over, or they go for a point that is much closer to the enemy base than ours; thus allowing the enemy to set up significant defenses before you even get there *cough*city 17. Be reasonable with your plan. I undertsand that cutting the enemy off, or taking their fuel is important, but don't make it a suicide mission. |
I find that if you start at the bottom, go for middle and left hand point. The middle is typically where the hammer falls hardest, but as with any classical game of strategy, controlling the corners and sides of a map will usually net good results. Only go up the right side as far as the muni point, and don't waste too much effort pushing there until late game if everything else is under control. I find urban maps grant you a certain degree of fluidity in your tactics; you can hop fences, go into buildings, etc...and there's lots of shot-blocking stuff around, so infantry can make good use of that. That goes both ways. So, unfortunately, if your whole team isnt on the same page and communicating, there's a chacne the enemy can punch through somewhere, and then flow around you , using all the stuff I described. Mines can help mitigate some of that by slowing any flank, buying you time to re-allocate troops, re-direct MGs, etc... |
Oh, and as with any urban map, mine the shit out of it ! |
Here's a tip; fill every building with MGs. Then back them up with mortars. GG. ...seriously, this map is pretty formulaic. If you plant Mgs in the building in the middle of the map, then another one in the building overlooking the right side VP, then another overlooking the left-side VP, you're more than halfway there. |
Yeah, still not certain why USF suck so bad...I understand the faction design; light, mobile, flexible, etc...but that means nothing when all your weapons suck. I also can see that they would be more viable in 1v1, but even there, they get outmatched in late game. So again, the only option for USF is win fast...an increasingly difficult prospect given the current kubel situation. They're not even good as a support faction. In large team games, with USF, guaranteed the side of the map with USF will cave first. Unless, of course, you get that rare individual that can make them work, i.e. a pro. So if you're going to have an Allied "pros-only" faction, at least make one Axis faction equally difficult to play. I seriously miss the recoilless rifles for vCoH Airborne, or the Thompson- wielding Rangers. I say : give the Airborne the option of upgrading between the LMG, or RR, and bring back Rangers with Thompsons and give them AT grenades. Those two things would go a long way to making USF viable again. Provided you don't nerf the shit out of those weapons in the meantime. Which seems to be a thing with USF..."hey, you think <insert weapon/unit here> is too powerful?" "Hm...not sure...you know what, let's just nerf those fuckers into oblivion". |
4v4 requiring less skill to play and win ? Absolutely...as Axis. The strat for Axis in this case is stall for late game armor. GG. Nothing to it; I've done it a bunch of times. As we all know, the beauty of large teamgames is that if you fail, your team can back you up. In the case of Axis, this means if I lose 1,2, or 3 P4s, no matter...my team will have literally 5 more to replace them, probably with a Tiger somewhere in there. The only way to stop this is to ensure Axis doesn't get ANY fuel. Otherwise you won't win as long as they hold fuel. You WILL be ground down by endless waves of armor and infantry that has vetted up on the deaths of your men. This translates into win the game very quickly. It really is incredibly frustrating when you hold 2/3 VPs, and one fuel, and 3/4 of the map, have the game in the bag, and then can't close the deal because the armor starts coming and Allied AT sucks. Axis making a comeback like that ? Commonplace. Allied pulling off the same feat ? Nah. And the Axis players have the nerve to start with the "lol", and "noob". As if stalling requires any skill at all.
And yes, the crappy part of 1v1 (which I played a lot in vCoH), is that every map has its "trick"; this farmhouse, that intersection, etc...which , if exploited properly, will win you the game. I admit that 2v2 isn't bad, but I am still 100% behind the idea that large team games are awesome. It's something you can do with friends, and it's infinitely more complex and dynamic.
Again, I'm not a game developer, but I hope that if the large team games can't be balanced, then make a new game or an expansion pack. Separate the two, and leave 1v1, and 2v2 for "pros"; call it "Super Elite Platinum Edition Not-For-Noobs Serious Bobby Fischer Company of Heroes", and then create an expansion for larger games called "Cry Havoc ! Let slip the dogs of war !", or "Helmut Keeps Hogging the Rations". |
What about trash-eating?
oh snap....yes. All the time, except that one time when I got too accustomed to humans and kept getting in this guy's garage to lick his barbeque grill. Then I got sedated and dropped off in, like, the middle of nowhere. Not cool. |