Balance is a non-concern for me. Improvise, adapt, overcome. Some games will be horribly favoured, you just have to deal with it.
My concerns stem from the bugs.
Again, as with Dawn of War II, it's the bugs and the inefficiencies.
Let me quote myself;
I nearly lost this game multiple times because of the pathing.
Firstly, tanks automatically driving onto ice is probably the worst idea comprehensible.
Secondly, tanks bugging out and driving in 360 degree rotations over, and over, and over, while 2 SU-85s shoot at it, is game breaking. Game. Breaking.
Thirdly, why can't a PzIV crush trees?
Fourthly, auto-cover while moving. DISABLE IT ALREADY. Why do you never learn from your mistakes?
Fifth, vehicles pathing into deep snow as opposed to normal ground. Come on.
Sixth, not sure if this is a mouse issue, or a lag issue, or a game issue, but selecting squads independently in rapid succession often bugs out and my units end up all going to the wrong places.
Seventh, I appreciate the UI bugs. What I need to boost my gameplay prowess in 40 minute matches is my commander icon flashing over and over again, even when I pick my doctrine. It's true what they say, distractions are good!
On a side note, why does your UI harass players anyways? I'll pick my commander in my own time, I don't want to pick it 5 or 10 minutes early because your UI wont fuck off.
Eighth, what every game needs is a set up team that sits around, indecisive. Will I follow my orders, or stand here and be slaughtered? Oh, the decision making! I'm going to need a moment to think about this one. Oh, I guess I'll follow the orders, I don't really have a choice now do I? Oh, nope, I've been shot.
Seriously, Relic. What is this? A beta or a release project? Tell me which now so I can decide to stop playing or trudge through this pile of shit.
In this game alone, I faced bad pathing, bugging set up teams, the horrible auto cover system(A tried and FAILED one, by the way), input lag, and assorted other BUGS. As a result on multiple occasions I nearly lost this game. The fact that this happens in ONE game is enough cause for complaint.
If a product isn't fit for release, you should probably make it an Early-Access Beta and let everybody know that what they're paying for isn't worth 60 bucks yet.
But, really, when we really get right down to it, it's not really any different to what I've come to expect from a Relic game. Years and years of releases, all consecutively been buggy pieces of shit on release. Not once have you learned, but you've never really needed to, have you? People will buy all the same on the promise that you'll fix the bugs - which if we've all learned from Dawn of War II, will never happen. The playerbase fixed more bugs for that game than you did.
Rest assured, while I'm mildly enjoying CoH2 atm, this will be the last Relic game I'm buying. Ever. I'll take this shit now on the hope that you're not going to shaft your entire playerbase like you did with Dawn of War II, leaving literally 4 people to balance the game, fix the bugs, and do community relations.
Should this game actually reach a standard of development worth 60€, I'll reconsider my scathing statements, but I highly doubt it will.
6 years ago, Dawn of War II was released. 6 years later, still not fit for release. Forgive me if I'm pessimistic about your intentions to actually finish the job this time around.
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My opponent was more than a match for me, and it was an extremely refreshing experience to get a real challenge that didn't come from the game's controls being clunky.
Since release, this has been by far my most enjoyed game, purely on the basis that I finally found somebody that who played me without cheesing the hell out of everything.
This is definitely worth the watch, not for the skill involved(Rank 80+), but simply because it was an extremely intense game that showed a player on the backfoot desperately trying to keep in the game, and creating some amazing action while doing so.
10/10 would want to face this guy in automatch again. |
I nearly lost this game multiple times because of the pathing.
Firstly, tanks automatically driving onto ice is probably the worst idea comprehensible.
Secondly, tanks bugging out and driving in 360 degree rotations over, and over, and over, while 2 SU-85s shoot at it, is game breaking. Game. Breaking.
Thirdly, why can't a PzIV crush trees?
Fourthly, auto-cover while moving. DISABLE IT ALREADY. Why do you never learn from your mistakes?
Fifth, vehicles pathing into deep snow as opposed to normal ground. Come on.
Sixth, not sure if this is a mouse issue, or a lag issue, or a game issue, but selecting squads independently in rapid succession often bugs out and my units end up all going to the wrong places.
Seventh, I appreciate the UI bugs. What I need to boost my gameplay prowess in 40 minute matches is my commander icon flashing over and over again, even when I pick my doctrine. It's true what they say, distractions are good!
On a side note, why does your UI harass players anyways? I'll pick my commander in my own time, I don't want to pick it 5 or 10 minutes early because your UI wont fuck off.
Eighth, what every game needs is a set up team that sits around, indecisive. Will I follow my orders, or stand here and be slaughtered? Oh, the decision making! I'm going to need a moment to think about this one. Oh, I guess I'll follow the orders, I don't really have a choice now do I? Oh, nope, I've been shot.
Seriously, Relic. What is this? A beta or a release project? Tell me which now so I can decide to stop playing or trudge through this pile of shit.
In this game alone, I faced bad pathing, bugging set up teams, the horrible auto cover system(A tried and FAILED one, by the way), input lag, and assorted other BUGS. As a result on multiple occasions I nearly lost this game. The fact that this happens in ONE game is enough cause for complaint.
If a product isn't fit for release, you should probably make it an Early-Access Beta and let everybody know that what they're paying for isn't worth 60 bucks yet.
But, really, when we really get right down to it, it's not really any different to what I've come to expect from a Relic game. Years and years of releases, all consecutively been buggy pieces of shit on release. Not once have you learned, but you've never really needed to, have you? People will buy all the same on the promise that you'll fix the bugs - which if we've all learned from Dawn of War II, will never happen. The playerbase fixed more bugs for that game than you did.
Rest assured, while I'm mildly enjoying CoH2 atm, this will be the last Relic game I'm buying. Ever. I'll take this shit now on the hope that you're not going to shaft your entire playerbase like you did with Dawn of War II, leaving literally 4 people to balance the game, fix the bugs, and do community relations.
Should this game actually reach a standard of development worth 60€, I'll reconsider my scathing statements, but I highly doubt it will.
6 years ago, Dawn of War II was released. 6 years later, still not fit for release. Forgive me if I'm pessimistic about your intentions to actually finish the job this time around.
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It would likewise mean that a Ost infantry unit that manages to flank ontop of a Maxim will force it to move as well.
Imo the problem currently is that if infantry manages to flank a Machine Gun position, the damn thing just picks up, resetups, and begins point blank firing. This is what makes flanking unrewarding.
With a minimum range, this wouldnt be possible. Problem solved.
If you're right on top of an MG team just keep your guys running circles around it. I don't know why people let me walk away and set up again.
You go, flank him, force moving, if he sets up again, molotov and GG. Or just follow him when he's moving. The only thing that should scare you in this regard is if they get into a large building, where a moltov wont instagib them if they're on low HP. |
If you add a minimum range to MGs they become useless against Soviets.
Oorah right now is sort of balanced due to how the MG42 team is designed to fight that(Or maybe it's the other way around), but it's a very fragile balance. |
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Disclaimer; I can't attest to the skill of the guy I was playing. No leaderboard, no shown Elo. But nonetheless I think it's an interesting game.
I'll upload and link a second game with me doing this.
Anyhow, the BO is Pio-Pio-MG42-Gren-Pio-Mortar-T2
Critique and tips appreciated. Tell me what you would've done to fight my BO.
http://www.coh2.org/replays/5336/3-1-1-1-bo |
If a unit is retreating it should just automatically jump the fence. Otherwise, manual. |
Out of interest, what does the server do to prevent hacks for world of tanks. I say this because the client server model that blizzard employs does not prevent hacks. In fact Blizzard embarrassingly invited a few known hackers to their invitational a few years ago because of their ladder positions.
It doesn't flat out 100% prevent them. It makes them WAY, WAYYYYYY harder to do though.
Basically it lets you shove things server side, which stops simple client modifications allowing you to do stuff like see the map. |