125 hours ingame since WFA came out. I'd say about 1/3 of that is AFK.
So far I've gotten 1 faceplate and 5 bulletins, 1 of which is for the faction I've been playing(And I don't use), and 3 camos, 1 of which is for the faction I've been playing.
The randomness I can take, but the drop rate is beyond bad.
Profile of Cyridius
Signature
Post History of Cyridius
Thread: What War Spoils have you won?30 Jun 2014, 01:15 AM
In: Lobby |
Thread: 1v1, the Unbeatable Liberty & Democracy29 Jun 2014, 22:10 PM
You can't use a bug to demonstrate a balance issue. In: COH2 Gameplay |
Thread: Map Hac- Er, I mean, Searchlight29 Jun 2014, 15:33 PM
It literally reveals what your enemy is going to do. How is it not useful? I get that it's expensive and has no self-defense, but so does the self-propelled Howitzer and that's pretty useful. Yeah, I know, poor comparison. But the point being that just because it needs a cheap throwaway unit to babysit doesn't mean it's useless. I can't even see where it is to start flanking it anyways. Like, its range is long enough that it can sit pretty far back and be safe, which is aided by the fact that Allies can't see it. I just think if I'm going to be facing up against the Eye of Sauron, I should have at least be able to tell where it is. In: COH2 Balance |
Thread: Map Hac- Er, I mean, Searchlight29 Jun 2014, 15:06 PM
Does nobody think this is a bit ridiculous? You get to see where your opponents are at all times and they can't even see where your searchlight is. It lets them counter everything you do before you do it. You can't set up ambushes for vehicles, can't flank anything, and you can't sneak around the map or make any troop movements without the thing spotting you. It's like an inbuilt map hack. At the very least we should be able to see where the enemy searchlight is when it's spotting you, then we can at least have a chance to take it out. In: COH2 Balance |
Thread: Let's check balance29 Jun 2014, 14:45 PM
Yeah, I'm sure winstreaks have nothing to do with how the most broken shit in the game was removed from OKW in the last patch. No sir, OKW has always been a fair and balanced faction and people would definitely never lose after a nerf. In: COH2 Balance |
Thread: Ways to improve War Spoils29 Jun 2014, 14:38 PM
I'd prefer what we have now to a timed system, frankly. In: COH2 Gameplay |
Thread: 1v1, the Unbeatable Liberty & Democracy29 Jun 2014, 13:59 PM
1 CP Pathfinders are not out for the first engagement. They're 1 CP. Cover is highly situational and depending on map. I could easily just tell you to cap around Rear Echelons, but that's not a viable solution at all.
Yes I can. In: COH2 Gameplay |
Thread: OKW Truck and Pushing/Crushing29 Jun 2014, 12:49 PM
I'm very much not clueless. That specific insignia in your avatar was used by SS Totenkopf. I frankly don't give a fuck that you're using it, have the Nazi flag for all I care. Though the last person that did that got permabanned from. Can't even look at the site, last I heard. And saying that Death's Head doesn't have any inherent political meaning is like saying planting a flaming cross in a black man's front yard doesn't mean anything either. I don't really give a fuck if you're a Nazi fanboy, I'm an out and out Socialist so I know what it's like to have a demonized ideology, but dear god have the balls to admit that your avatar is specifically done with SS Totenkopf in mind. I could say your avatar is not much better and the organisations it represents caused even more deaths. The Communist Party of Ireland, while Marxist-Leninist and supporters of the USSR, had nothing to do with Stalin's so-called "Socialist" regime. I'm no apologist for Uncle Joe, but who specifically caused a lot of the deaths under his reign of terror is highly suspect. Were the famines because of his collectivization policies or were they because the Kulaks burned all the crops and killed all the livestock out of spite? Anyways, this thread has gotten WAY off basis here. But it's not like it's relevant anymore with the exploit having been fixed and all. In: COH2 Balance |
Thread: Why WFA is the best thing to happen to COH 229 Jun 2014, 12:39 PM
You know, calling people "negative" doesn't make them wrong, and it's an absolutely misnomer. These things that you say Relic fixed are specifically because of these so-called "negative people" giving critical feedback. And frankly when I tested the game in, what was it, April 2013? I didn't feel listened to. A lot of the problems and solutions that we testers discussed back then went on months and months after launch only for Relic to finally decide "You know what, we probably shouldn't have ignored everything our testers told us" and start to fix the issues, and a lot of the solutions that were introduced, even very recently, are solutions that got tossed around a year ago. And that's where my personal criticism for Relic's development of CoH2 comes from. Just a lot of blatantly stupid stuff that slipped through testing after all of us told them about it. I didn't test WFA so, if your video is anything to go by, that ethos did change. But even in WFA we can still see some very apparent mechanical problems that are supposed to be fixed, and some design faults which are pretty obvious. And, tbfh, "How many other developers listen to their community like this?", well, I've played very few games where developers ignore their community's feedback. It's just a bad idea. Even for poorly developed games like PlanetSide 2, the developers are very concerned with community feedback, and for far bigger games like DotA2, the community is very active in providing feedback. It's not unique to Relic at all. But generally, I think your attitude of "We need to be positive" is exactly what wrecks the whole idea of community feedback. It turns the dynamic of discussion from the merits of the points of someone's criticism, into a discussion about how that person shouldn't be so critical in the first place because "Relic listens to us". Yeah, obviously, there's a lot of people that are just assholes about it and spend their time insulting Relic, but nobody listens to them anyways so if that's who your video was geared towards, it was superfluous. Other than that I will say that I broadly agree. I jumped ship quite a while back, came back, jumped ship again, then came back for WFA and I'm still very much enjoying it despite a lot of the bullshit in the game. In: COH2 Gameplay |
Thread: 1v1, the Unbeatable Liberty & Democracy29 Jun 2014, 12:09 PM
IMO, in 1v1, this army is just extremely strong and easy to win in the current balance, because of this 3 units. I didn't play a lot of USF in the Alpha or I would have whine the crap out of the Alpha forum. Why do you have squads blobbed up against a suppression unit? Rear Echelons have paper durability and do zero damage. Literally the only thing they can do is spam Volley Fire, and you know what beats that? Having 2 squads. And as infantry units start doing more and more damage as the game goes on, simply using volley fire doesn't work anymore. One of the biggest issues I find with Volley is that it allows Rear Echelon to 1v1 any squad in the early engagements, due to permanent pinning(For those who don't know, standard weapons do suppression damage, so if Volley pins someone and then the RE keep shooting, they'll stay pinned). And that's something that, while I enjoy using immensely, needs to be looked at. Even for 20MU, a 160MP capping support squad shouldn't be able to solo a core combat infantry unit.
And tell me, where is America's next tier of infantry? The bill ends at Riflemen and a single Lieutenant squad. The US has no Paznergrenadiers, Fallschirmjager, Panzerfuliser, Obersoldaten, or any other tier-up comabt infantry. Just the Riflemen. So, yeah, I'm not going to shed a tear when people complain about America's only combat infantry squad in the game. With that said, it is strange that the M1919 comes for 60 munitions, whereas Paratroopers get them for 120. So that needs to be fixed one way or the other by Relic. But I have to ask, do you not know what a tank is? Fuck, the Flak Halftrack will instantly rape any American infantry in the game. You're complaining to me that an 840-1120MP and 180-240MU investment is doing effective damage to infantry? Admittedly, quite effective damage. That doesn't "theoretically win every engagement", you just practically lose them. Rife squad engagements with any similarly equipped infantry as highly based on luck in how the damage is spread between the models. Fuck, Rifles can still lose to vetted up Sturmpios. 4 Rifle squads or more is such an easy strategy to punish, it's far too heavy on the manpower, delays all the vitally important teching the USA needs to do, and on top of that has absolutely no lategame payoff. And 3 Rifles? They get countered by any vehicle other than the damn Kubelwagon or Scout Car. They do absolutely zero AT damage and the only way they'll hurt heavier halftracks is if you're just sitting there while they surround it and shoot it for about a minute.
The Halftrack is very potent, but it is USF's direct counter to the OKW halftrack. It's supposed to win. And frankly the possibility of Allies still experiencing a squad wipe if they retreat the instant they see the OKW Flak HT is still pretty high. Its splash damage is fucking insane, which is one thing the USF HT does not even compare to. Unless USF ignore Lieutenant and goes straight for Captain + AT Guns preemptively, they have absolutely nothing to handle the OKW halftrack, except for their own halftrack. It needs to be the way it is or the Lieutenant and his tech branch will never be used. 2 Volk squads with Schreks are more than capable of taking out the American HT, or at the least deterring it, though as with all infantry based AT platforms, that is not the most optimal solution. As you said, it's a glass cannon. If you take away the DPS, it will need a durability boost. Which would be a fine trade off for me. But if you nerf the USF HT without properly considering the consequences, you will skew the US-OKW matchup dramatically. I honestly believe that halftrack is the only thing keeping Americans competitive with OKW in the midgame. The instant response I - and all my friends, too - have when I see that OKW flak HT hit the field is "I need to get my Halftrack out NOW". My entire early game is geared towards securing that halftrack's existence as a preemptive counter to the OKW one. It's become so common that in a lot of my games the OKW builds AT before their halftrack, just to screw me up. It's very often that I just see Volks walking around with Schreks by the time I get my Lieutenant into the fight. The metagame with USF and OKW is very much "He whole halftracks the best, wins".
And given that you've played three times as many games with Oberkommando than USF, I don't think you can claim that you're "an USF player", though that 9 winstreak is compelling me to try this strategy of yours and I will go and do so and try and come back with a far more solid opinion on this matter, but I really don't see you have a fair or balanced portrayal of the situation here. In: COH2 Gameplay |
173541173476173317173304173292173286173268173223173219173206
Latest replays uploaded by Cyridius
-
The autocover system dived my squads into suppression arcsby: Cyridius map: Kholodny Ferma1-1,012
3284529479190217117696365816474540753915336
Livestreams
35 | |||||
4 | |||||
4 | |||||
4 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1218499.709+1
- 2.8211.882-2
- 3.188110.631+2
- 4.820243.771+3
- 5.456179.718-1
- 6.297193.606+3
- 7.505407.554+1
- 8.16798.630+7
- 9.10520.840+3
- 10.8633.723+2
- 1.2034873.700+3
- 2.18693.667-1
- 3.406280.592-3
- 4.21674.745+4
- 5.10825.812+4
- 6.15154.737+1
- 7.639341.652+10
- 8.1202865.582+4
- 9.494259.656+5
- 10.771344.691+4
- 1.1382718.658+1
- 2.445210.679+11
- 3.341268.560+1
- 4.478325.595+1
- 5.303193.611-1
- 6.305136.692+6
- 7.474200.703+22
- 8.399190.677-1
- 9.250182.579+3
- 10.762449.629-6
- 1.355126.738+7
- 2.342169.669+5
- 3.282165.631+1
- 4.281266.514+1
- 5.329135.709+22
- 6.808223.784+20
- 7.239124.658-1
- 8.316127.713+6
- 9.922387.704+4
- 10.23451070.687+3
- 1.1368637.682+3
- 2.2542916.735+5
- 3.862236.785+28
- 4.524227.698+1
- 5.492191.720+34
- 6.1309484.730-1
- 7.547316.634+18
- 8.738.901-1
- 9.552290.656-1
- 10.624386.618+8
- 1.333121.733+4
- 2.27541427.659+1
- 3.706364.660+7
- 4.15175.668+3
- 5.479353.576+12
- 6.246123.667-1
- 7.12741.756+1
- 8.413253.620+6
- 9.1240763.619+2
- 10.14940.788+6
- 1.663347.656-1
- 2.657285.697+2
- 3.423213.665-1
- 4.9027.769+4
- 5.16295.630-1
- 6.20788.702+1
- 7.9840.710+1
- 8.16701083.607+8
- 9.10663.627+5
- 10.437372.540-1
- 1.198188.513+2
- 2.391310.558+2
- 3.484231.677+2
- 4.538497.520+2
- 5.403266.602+1
- 6.296281.513+3
- 7.339315.518-2
- 8.381313.549-2
- 9.12798.564+1
- 10.412288.589+1
- 1.910310.746+13
- 2.432256.628+3
- 3.602335.642+5
- 4.1320518.718+4
- 5.606195.757+9
- 6.3598807.817+2
- 7.70592662.726+4
- 8.421275.605+5
- 9.397269.596+4
- 10.464104.817+10
- 1.1375616.691-1
- 2.2013668.751+14
- 3.15081072.584+1
- 4.634245.721+10
- 5.16851198.584+17
- 6.1028640.616+3
- 7.18274.711-4
- 8.935518.643+1
- 9.477241.664+1
- 10.1159536.684+2
- 1.683301.694+3
- 2.390165.703-2
- 3.415133.757+1
- 4.22392.708+13
- 5.654280.700+2
- 6.409230.640+1
- 7.309129.705+2
- 8.293105.736-1
- 9.596278.682+2
- 10.541321.628+8
- 1.328152.683+6
- 2.639207.755+6
- 3.1621791.672+7
- 4.31991218.724+3
- 5.182117.609+13
- 6.1218561.685+12
- 7.807408.664+3
- 8.701282.713+26
- 9.607292.675+1
- 10.325357.477-1
- 1.843331.718+9
- 2.476143.769-1
- 3.23476.755+10
- 4.618272.694+10
- 5.383201.656+2
- 6.1871662.739+5
- 7.34512181.613+1
- 8.34231721.665+6
- 9.316140.693+3
- 10.412183.692+2
- 1.25021409.640+2
- 2.409168.709+4
- 3.453190.705+4
- 4.297150.664+2
- 5.13853.723-1
- 6.220108.671+13
- 7.464219.679+2
- 8.350153.696+4
- 9.310213.593+3
- 10.770419.648+6
- 1.322172.652+8
- 2.1480575.720-1
- 3.2457816.751+4
- 4.16968.713+3
- 5.436161.730+1
- 6.384178.683-2
- 7.683230.748-2
- 8.239173.580-1
- 9.848649.566+7
- 10.7222.766+3
- 1.179143.556-4
- 2.11251201.484-1
- 3.422288.594+3
- 4.290191.603+4
- 5.290298.493+1
- 6.150129.538+2
- 7.13859.701-1
- 8.13857.708+2
- 9.410313.567-1
- 10.926792.539+2
- 1.278110.716+16
- 2.269144.651+1
- 3.29446.865-1
- 4.558230.708+2
- 5.968565.631-3
- 6.253150.628+14
- 7.22491.711+11
- 8.8120.802-1
- 9.19078.709+4
- 10.211115.647+16
- 1.1569886.639+7
- 2.919277.768+20
- 3.463229.669+2
- 4.1943868.691+2
- 5.740594.555+2
- 6.14656.723+9
- 7.18821031.646+2
- 8.915656.582+4
- 9.289147.663+9
- 10.357183.661+3
- 1.884390.694+8
- 2.647252.720-1
- 3.1055437.707-1
- 4.16395.632+1
- 5.316127.713+4
- 6.536158.772+1
- 7.287125.697-1
- 8.335149.692+1
- 9.35158.858+1
- 10.7432.698+2
- 1.10652.671+1
- 2.480354.576+4
- 3.204146.583-2
- 4.344258.571+3
- 5.432344.557+1
- 6.472372.559+3
- 7.15281235.553+8
- 8.177172.507-3
- 9.20521867.524-1
- 10.977684.588-1
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
771
uploaded by XXxxHeartlessxxXX