I'm trying this strat lately where opening up with a conscript then 2-3 Penals and going 2 Guards into T-70. The thing is 222s are really hard to deal with, it's fine when i get my T-70 but until then i bleed a lot of MP trying to kill it. I just try avoid it until i get the T-70 but 222 can go around map denying harassments. That's the first issue.
Second one is that when i do survive until late game LMG Grens just wreck penals, I thought about a sniper to deal with this and maybe that's the answer but again the 222s just don't let it survive to late game. Every time i get a sniper to bleed him early, double 222s can just kill it and run away while guards can't even kill a 222.
So any ideas about how to deal with this?
Can you upload a replay? I'm actually looking for advice on how to deal with Guards+Sniper combo as Wehr, lol. The sniper picks off grens pretty fast, and 3 man squad does not stick around for a while. I tried attacking his sniper with 222, but he always has a Guard squad nearby, never retreats the sniper, always moves them away to make sure the guards are between the 222 and the sniper. The guards dont move, just drain the health of the 222 until i cant risk sticking around any longer. Maybe 444 is different, but then you got to keep 2 Guards nearby i guess.
The other problem is that it feels like there is A LOT of rng variance with 222s and Gaurds. Ive seen my 222 miss all rounds in 3 consecutive volleys against guards. I have also seen Guards' ptrs hit dirt for a bit and then all of the sudden both ptrs shots landed and my 3 man gren squad fell apart into kibbles and bits.
Anyway, we are in different leagues - but thats my experience.