If it was as you said we wouldnt have panthers, wirbelwinds, black prince and more.
That said, I like that these kind of units are mostly battlegroup bound.
2. You don't see them, because the game is set in early war, 1939-1942, not 1945, like CoH2 was.
Now refering to OP:
- Please dont give all factions snipers. I would prefer there wouldnt be any snipers but oh well.
- Territory based pop cap sounds like a huge snowball effect, I didnt play coh1 online but given how coh3 is already so fast paced, this would reinforce the punishment of one bad early game engagment. Coh3 so far feels very punishing to play and this would be legit worse imo.
- Axis tank variety is bigger than the allied side from my initial experience, this post in general sounds very monotone when considering that there are 4 factions.
- Given how prevalent the availability is with static defence for each faction give the non-doc howitzer units a definite purpose in the game. You simply dont have the time to get at guns in position and slowly work through the bunkers, pits and flaks due to the fast VP tick rate.
- Clown cars are a tough one, on one hand its a nice game mechanic but on the other side in the right hand it can be quite punishing. I am undecided on that.
Edit:
- Please leave out super heavy tanks. Its quite refreshing to have mostly medium tanks as your armored fighting force. It quite refreshing and makes it more micro intesive in late game.