Grens yes... And volks..... And rifles.... And Tommies... And sappers..... And RE.... all have the ability to greatly improve their firepower, and no, sprinting isn't enough to compensate for that, especially not at 20mu a pop. If oorah gave a RoF bonus or something (which would be cool) it could be enough but sprint alone is not. In the early game before weapon upgrades it does help level the field but falls off the instant the enemy starts arming themselves while continuing to be a strain on your munitions economy. This follows suit with what I was saying early about conscripts not scaling properly and paying more for less. Oorah could scale with vet, that would help. But it doesn't.i don't want cons to get a weapon upgrade but they need something because they are hot garbage at the moment
I'd love to negotiate some terms, since i respect your ideas but not the way you write them.
Really, Cons do not scale well, we can agree for certain on that.
I dont like whinery posting. I do know cons have an uphill battle against other mainlines inf. The point is to keep out most of the unnecesary noise of problems in relations to other factions, otherwise units begin to powercreep and no one wants that.
Muni cost for cons could receive a little discount, also to take account the whole thread topic, unlock an ability for cons, to give them a little early/mid game boost, when they should be shining the most. Nowdays penals can do so much and so much simpler that is not smart neither useful to rely on cons.
I really want to be precise with my words: Cons need a buff, but comparing it is not the way.
Do not give them nondoc weapon upgrade, it breaks its original design.
Do not make cons a mustblob inf either, Even though they should be in pairs and with team weapons support.
Cons should be still a cheap inf, a cannon fodder, a dispensable troop. They are not the worst combatant inf and called conscript for no reason. Sadly, Lategame wise they should begin to fall, or become a diferent unit, based more on utility.
Being said that, i raise the following ideas, just a few of them should do the trick:
Make the doc ability Hit the Dirt! nondoc and available at vet1, and remove those tripwire flares. At least i dont understand why they still have it.
Make cons squads cheaper by each tech Tier build, or release a tech to make they really cheap. I dont care now its costs.
Give cons a cover buff when stationary, not a damage one like ostruppen or UKF rifles, this way sandbags become even more useful to hold ground.