///V1.7 UPDATE
Panzer 2 'Luchs'
We are increasing the consistency of the damage output of the Luchs by eliminating sources of inconsistency other similar units do not normally suffer from.
Main gun ignores cover if driven within 10m from enemy squad (like all small-arms weapons)////
Actually this chance will have the exact same result. Luch inconstant damage behavior is related to its extremely low damage modifier vs heavy cover 0.25% instead of standard 0.50.
Having a 300% more damage from range 11 to range 10 will make the unit even more inconstant.
(generally that is also a fault of the "point blank" mechanism that kick in we no warning to player and with yes/no mechanism instead of linear mechanism. Point blank mechanism should be look at imo, maybe removing 25-50% of cover bonus at range 10 and the rest linearly).
With this change the unit will overperform vs unit with no AT/snare while it will UP vs unit with AT.
A far better solution would be to make the multiplier 75% and 100% vs green/yellow cover. (While you at it apply the same change to Centuar that is OP vs cover)
The Luchs is supposed to be shredding squads that sit outside cover. This is something we hope it is still does.
The counterplay to the Luchs is, and should be having your squads remain behind cover. The reason why cover modifiers are so steep is because Luchs ignores all other obstacles between the tank and the target. This is unlike other anti-infantry targets.
If we leave things as they were, the Luchs would have particular trouble dislodging MGs that sit in craters. Even if the Luchs is hugging the offending MG, crater cover would not get removed, and the Luchs would take longer to score the necessary hits.
If there's a light vehicle hugging an unsupported squad (which is the requirement for the close-combat mechanic), that squad had better retreat. Soviets/USF have bountiful access to Snares. Brits can always choose to delay their teching by a bit to buy some upgrades to support their forces.
We also don't want to leave squads behind yellow cover completely unprotected because, luchs accuracy does not care about obstacles inbetween, and Luchs also deals AoE. We might reduce the penalties vs green cover. However, for the time being, we feel that it is useful that a squad can take refuge between a particular type of cover to survive a luchs attack and/or bait the luchs to close in.