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Ostheer Railway Artillery

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6 Feb 2016, 01:04 AM
#121
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

I did it! I tested it with attribute editor! It works exactly how I planned it to work. Sadly didn't one shot a bridge, but instead left it on a sliver of health :snfBarton:, but that doesn't really matter as long as it worked as intended.
6 Feb 2016, 13:22 PM
#122
avatar of Thunderhun

Posts: 1617

jump backJump back to quoted post5 Feb 2016, 09:40 AMShanka



https://youtu.be/j6Plkjsx_s8?t=16m9s

You got afro american voice and the "kraut rocket ship incoming"


They might refer to the Sturmtiger that fires 380cm rockets but who knows....
6 Feb 2016, 13:39 PM
#123
avatar of Shanka

Posts: 323



They might refer to the Sturmtiger that fires 380cm rockets but who knows....


I want to believe :foreveralone:
6 Feb 2016, 13:40 PM
#124
avatar of Australian Magic

Posts: 4630 | Subs: 2



They might refer to the Sturmtiger that fires 380cm rockets but who knows....


They would not be able to finish the line before they die :foreveralone:
6 Feb 2016, 17:41 PM
#125
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Well, too bad Relic doesn't look in the balance forums...
6 Feb 2016, 19:07 PM
#126
avatar of Bananenheld

Posts: 1593 | Subs: 1

Well, too bad Relic doesn't look in the balance forums...

Cant blame them. Just imagine if you would need to dig through all these shitposts to find the good ones. And i mean 90% of posts/threads here are in some way atleast "shitty" posts..
6 Feb 2016, 20:18 PM
#127
avatar of Hans G. Schultz

Posts: 875 | Subs: 2


Cant blame them. Just imagine if you would need to dig through all these shitposts to find the good ones. And i mean 90% of posts/threads here are in some way atleast "shitty" posts..

What a shame.
6 Feb 2016, 20:35 PM
#128
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

I seeiously admire threads like this where it is obvious the OP isn't just a low level scrub who complains that it is a Balance issue and never thinks about that it might just be an EIFOK.

This thread however has some solid work in it! Good Job Karbinder
6 Feb 2016, 20:38 PM
#129
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

I seeiously admire threads like this where it is obvious the OP isn't just a low level scrub who complains that it is a Balance issue and never thinks about that it might just be an EIFOK.

This thread however has some solid work in it! Good Job Karbinder

Thanks, It honestly means a lot coming from you! :D
6 Feb 2016, 20:50 PM
#130
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Due to multiple private requests, I've changed the shell arrival time to 15 seconds.
6 Feb 2016, 21:01 PM
#131
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3


Thanks, It honestly means a lot coming from you! :D


May I ask why? :P
6 Feb 2016, 21:36 PM
#132
avatar of Hans G. Schultz

Posts: 875 | Subs: 2



May I ask why? :P

You're one of the few people on this website that I have complete respect for. You are respectful to others, and you actually use logic. Some others on the forums are 'toxic', if you understand what I mean ;).
6 Feb 2016, 22:18 PM
#133
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3


You're one of the few people on this website that I have complete respect for. You are respectful to others, and you actually use logic. Some others on the forums are 'toxic', if you understand what I mean ;).


Thank you very much I feel honoured ^^
7 Feb 2016, 00:33 AM
#134
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Added red flares once again due to private request.
7 Feb 2016, 01:40 AM
#135
avatar of Carlos Danger

Posts: 362

Haven't read all the posts here, so i don't know if it's been mentioned already, but the three shells that land right now is definitely unrealistic as it would take something like an hour to reload the gun.

Not that realism particularly matters, but still.
7 Feb 2016, 01:49 AM
#136
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Haven't read all the posts here, so i don't know if it's been mentioned already, but the three shells that land right now is definitely unrealistic as it would take something like an hour to reload the gun.

Not that realism particularly matters, but still.

Actually 12 minutes, but still I agree with it not being realistic. :)
7 Feb 2016, 01:54 AM
#137
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Just posted a thread which involves this in a third doctrine which can be found here:
https://www.coh2.org/topic/48977/new-commander-terror-doctrine
8 Feb 2016, 23:10 PM
#138
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Changed the red zone damage to 2200, so it won't wipe braced emplacements, but will still heavily damage them, with only a sliver of health remaining. Removed flares to compensate for it. The screen shake is still very noticeable in the targeted area, along with the loud sound of the 80 cm shell mid-air.
8 Feb 2016, 23:39 PM
#139
avatar of edibleshrapnel

Posts: 552


I don't know if anyone would even be willing to take their time to implement this suggestion into a mod, unless it's relic for one of their patch previews.


Then what's the point? :mellow:
9 Feb 2016, 00:26 AM
#140
avatar of Hans G. Schultz

Posts: 875 | Subs: 2



Then what's the point? :mellow:

What is the point? It's an idea for Relic, and by me making this, I don't expect anybody to take their time just to make this into a mod, because it's merely an idea that I hope Relic would put in the game.
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