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USF .50 Cal - fragile!

15 Apr 2015, 13:15 PM
#21
avatar of some one

Posts: 935

.50 cal best HMG in the game
15 Apr 2015, 13:55 PM
#22
avatar of WingZero

Posts: 1484

.50 cal is pretty good in buildings, outside of that gets Rifle naded 1 shot every time.
15 Apr 2015, 23:53 PM
#23
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post15 Apr 2015, 11:54 AMZyllen
I would not say that. currently the highest long range dps units are double lmg rifles and para's.


Only because the M1919 is imbalanced, it's not a reflection of the entire Allied factions any more than old Obers were a reflection of Ostheer.
16 Apr 2015, 01:20 AM
#24
avatar of Zyllen

Posts: 770



Only because the M1919 is imbalanced, it's not a reflection of the entire Allied factions any more than old Obers were a reflection of Ostheer.


That would make the ostheer lmg op as well then? because they have the same dps. Every mg at the moment(thank god) will not work unless its in a supporting role.
16 Apr 2015, 01:57 AM
#25
avatar of Aladdin

Posts: 959

Would you prefer 50 Cal. or mg34/mg42?

try mg34 and you will like 50 Cal. 10 times better
16 Apr 2015, 02:22 AM
#26
avatar of JHeartless

Posts: 1637

jump backJump back to quoted post16 Apr 2015, 01:57 AMAladdin
Would you prefer 50 Cal. or mg34/mg42?

try mg34 and you will like 50 Cal. 10 times better


MG34. Because its cheap and effective and targets quickly like all other MGs that arent M2HB or DSHK. The DSHK has been around for a LONG TIME and everybody knows the DSHK sucks. Its almost never picked over the Maxim...because...it sucks. Its meant to do OK against light vehicles and help in the suppression job but not be a traditional MG.

The DSHK is better in almost EVERYWAY then the M2HB. There for if the DSHK sucks then the M2HB.....

It suffers the same problem of the Rakentenwerfer pre Buff. Remember when people would say

"Well its good good DPS and Good Pen I dont know what your problem IS! If you use it when the moon is in orbit mid solstice it WORKS GREAT!"

This is the M2HBs situation right now. It has crappy targetting stats. It makes it a very sluggish MG. Sluggish when you put it in buildings sluggish when your targetting another squad in its arc. It essentially has a built in 1 second input lag. Sure if its already setup pointing in the right direction and something moseys on in to its arc it will be OK. But thats not what happens more often then not in games.

Its too expensive comes too late and is too mediocre for what it DOES have going for it. What it does have going for it is only "It has the ability to suppress". Thats like saying having a totally crappy AT gun is ok because its an AT Gun.

16 Apr 2015, 02:57 AM
#27
avatar of Aladdin

Posts: 959



MG34. Because its cheap and effective and targets quickly like all other MGs that arent M2HB or DSHK. The DSHK has been around for a LONG TIME and everybody knows the DSHK sucks. Its almost never picked over the Maxim...because...it sucks. Its meant to do OK against light vehicles and help in the suppression job but not be a traditional MG.

The DSHK is better in almost EVERYWAY then the M2HB. There for if the DSHK sucks then the M2HB.....

It suffers the same problem of the Rakentenwerfer pre Buff. Remember when people would say

"Well its good good DPS and Good Pen I dont know what your problem IS! If you use it when the moon is in orbit mid solstice it WORKS GREAT!"

This is the M2HBs situation right now. It has crappy targetting stats. It makes it a very sluggish MG. Sluggish when you put it in buildings sluggish when your targetting another squad in its arc. It essentially has a built in 1 second input lag. Sure if its already setup pointing in the right direction and something moseys on in to its arc it will be OK. But thats not what happens more often then not in games.

Its too expensive comes too late and is too mediocre for what it DOES have going for it. What it does have going for it is only "It has the ability to suppress". Thats like saying having a totally crappy AT gun is ok because its an AT Gun.



There is no question in the fact that mg34 sucks my friend. It's not questionable that 50 cal is far more superior to it. mg34 is cheap, they said! but it's the worst suppression unit of the whole game of COH2. In many games it is a waste of manpower and you will do better if you get another volks instead. Comparing its suppression with the 50 Cal tells you the story.
16 Apr 2015, 03:13 AM
#28
avatar of Alexzandvar

Posts: 4951 | Subs: 1



MG34. Because its cheap and effective and targets quickly like all other MGs that arent M2HB or DSHK. The DSHK has been around for a LONG TIME and everybody knows the DSHK sucks. Its almost never picked over the Maxim...because...it sucks. Its meant to do OK against light vehicles and help in the suppression job but not be a traditional MG.

The DSHK is better in almost EVERYWAY then the M2HB. There for if the DSHK sucks then the M2HB.....

It suffers the same problem of the Rakentenwerfer pre Buff. Remember when people would say

"Well its good good DPS and Good Pen I dont know what your problem IS! If you use it when the moon is in orbit mid solstice it WORKS GREAT!"

This is the M2HBs situation right now. It has crappy targetting stats. It makes it a very sluggish MG. Sluggish when you put it in buildings sluggish when your targetting another squad in its arc. It essentially has a built in 1 second input lag. Sure if its already setup pointing in the right direction and something moseys on in to its arc it will be OK. But thats not what happens more often then not in games.

Its too expensive comes too late and is too mediocre for what it DOES have going for it. What it does have going for it is only "It has the ability to suppress". Thats like saying having a totally crappy AT gun is ok because its an AT Gun.



lol it is insanely obvious you have never used a MG34 before. It is like the MG42 but pre-buff with same or worse stats in every category. The reason people use it is the same reason USF players use the .50 cal, it's all they have.

The Dshk and MG34 suffer from the same problem, to fragile, and they are literally just copies of other units.
16 Apr 2015, 04:19 AM
#29
avatar of Volsky

Posts: 344

It's a good steal if you're the Soviets. It's recrewed with six men, so if you cap it with Guards and then feed it with Cons, you basically have a Guards squad with a .50 attached for free.

That said, the .50 is, in terms of cost, the worst HMG in the game. You're better off getting a Rifleman or a pair of REs for their increased--God, I HATE this word now--utility. The .50 might hold up a squad for a certain time, but it certainly won't survive the game. It'll be a constant manpower drain, more so than a carefully microed Rifle squad.
16 Apr 2015, 04:43 AM
#30
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post16 Apr 2015, 01:20 AMZyllen
That would make the ostheer lmg op as well then? because they have the same dps. Every mg at the moment(thank god) will not work unless its in a supporting role.


Ostheer can't buy 2 of them per-squad or fire while moving (AB).
16 Apr 2015, 05:05 AM
#31
avatar of Aladdin

Posts: 959



lol it is insanely obvious you have never used a MG34 before. It is like the MG42 but pre-buff with same or worse stats in every category.


True. The main problem with both mg42/34 is they are too weak (specially the mg34) in suppression.
16 Apr 2015, 05:16 AM
#32
avatar of Gluhoman

Posts: 380

jump backJump back to quoted post16 Apr 2015, 05:05 AMAladdin


True. The main problem with both mg42/34 is they are too weak (specially the mg34) in suppression.
mg42 is buffed and it's very good now in suppression
16 Apr 2015, 05:52 AM
#33
avatar of Aladdin

Posts: 959

mg42 is buffed and it's very good now in suppression


It needed more suppression than damage
16 Apr 2015, 05:53 AM
#34
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
Everyone who thinks mg34 needs a buff hasnt named a single good reason
16 Apr 2015, 06:01 AM
#35
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Everyone who thinks mg34 needs a buff hasnt named a single good reason


OKW is the only faction in the game that needs to pick a doctrine for an MG, it would be nice if that MG did it's job. I don't care if it gets a cost increase.
16 Apr 2015, 06:21 AM
#36
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned


OKW is the only faction in the game that needs to pick a doctrine for an MG, it would be nice if that MG did it's job. I don't care if it gets a cost increase.


it does, Use it correctly
16 Apr 2015, 06:31 AM
#37
avatar of Alexzandvar

Posts: 4951 | Subs: 1



it does, Use it correctly


If by that you mean "spam it" then it's not doing it's job if you need 2 or 3 to be doing what a single one should anyway.

What do you define as "correctly"
16 Apr 2015, 06:33 AM
#38
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned


If by that you mean "spam it" then it's not doing it's job if you need 2 or 3 to be doing what a single one should anyway.

What do you define as "correctly"


Never said spam. refrain from attempting to put words in my mouth.

Position ur Mg's correctly and retreat when ever u find urself in a situation that is not favorable

Not that hard
16 Apr 2015, 07:24 AM
#39
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Never said spam. refrain from attempting to put words in my mouth.

Position ur Mg's correctly and retreat when ever u find urself in a situation that is not favorable

Not that hard


That is literally how you use every single MG in the game, the issue is you need to do that with the MG34 far more than any other because you can't suppress on top of being a 4 man squad. It suffers from some of the same issues as the .50 cal, but at least the 50 has a quick set up and tear down time.

The awkward strength of the 34 is you can get a lot of them to cover each other.
16 Apr 2015, 08:04 AM
#40
avatar of Katitof

Posts: 17895 | Subs: 8



Ostheer can't buy 2 of them per-squad or fire while moving (AB).

Its not like Ost needs to dedicate doctrine to get LMGs, they always have them at their disposal.
And their accuracy moving is so low that it wouldn't make literally any difference if they can or can not shoot on the move, they aren't overs who give no shit about moving, standing or retreating modifiers.
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