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russian armor

Hotkeys and tactical map

19 Apr 2013, 23:21 PM
#1
avatar of Renegade578

Posts: 1

Does anybody have a layout of the default hotkeys in COH2? The main one I'm looking for is the tactical map. I can't seem to figure it out. I play on a notebook so I don't have a number pad. I don't know if I'm just really stupid, but I can't even find a button on the screen to open the tactical map. In vCOH I'm used to just clicking the button by the minimap, but they seemed to have done away with that in COH2.....
19 Apr 2013, 23:51 PM
#2
avatar of AmiPolizeiFunk
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Posts: 12270

Subscribers: 10

Without a numpad (tac map is num0), you'll have to make a little autohotkey script to bind that character to another key. The current tacmap is just a placeholder for the real tacmap which will be implemented later.
20 Apr 2013, 15:39 PM
#3
avatar of Matanza

Posts: 102

The hotkey for exit is silly. When your units are in a building, the hotkey to exit is "Q". When you are in a vehicle, the hotkey is "E". Genius. Make it be in "A" for God sake.

Also, you build defenses with pios and engiees with "S", but with conscripts you do it with "A". Genius²
10 May 2014, 18:11 PM
#4
avatar of NorthWeapon

Posts: 14

Without a numpad (tac map is num0), you'll have to make a little autohotkey script to bind that character to another key. The current tacmap is just a placeholder for the real tacmap which will be implemented later.


Can you please elaborate on this Ami? There's going to be a "real tacmap" !?! Is it going to replace the current one? What features will it have?
10 May 2014, 18:28 PM
#5
avatar of akosi

Posts: 1735

Necroing as first post,nice, you will have a good place here. I shall call you Mini Me.

Back to topic, as i know there wasnot a tactical map in beta or something like that.
But i remember that the minimap was so small you couldnot see anything.
10 May 2014, 18:34 PM
#6
avatar of Senseo1990

Posts: 226

jump backJump back to quoted post20 Apr 2013, 15:39 PMMatanza
The hotkey for exit is silly. When your units are in a building, the hotkey to exit is "Q". When you are in a vehicle, the hotkey is "E". Genius. Make it be in "A" for God sake.

Also, you build defenses with pios and engiees with "S", but with conscripts you do it with "A". Genius²


That Post by Ami was made before the game was released. There was a different more basic Tac Map back then.
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Alexzandvar: And like hell your werfer will ever get close enough to accurately hit a medi truck
Today, 01:49 AM
Alexzandvar: Werfer has a tech second less cool down I believe
Today, 01:49 AM
Brachiaraidos: I'll admit that the lack of medic trucks makes the werfer less likely to have an easy, tempting target. But if you can spot a major retreat point, a werfer utterly desatroys a retreating american force as it hits the truck area. usually the truck too
Today, 01:42 AM
Brachiaraidos: Werfer has less cooldown unless a recent patch changed that.
Today, 01:41 AM
☭ Калашникова ☭: I might be mistaken but i believe they are the same.
Today, 01:22 AM
miragefla: The PW has what, 10 seconds less cooldown than the Kat?
Today, 01:21 AM
☭ Калашникова ☭: such as firing at a med truck on retreat. pwerfer can't get close enough to fire at the base safely most of the time
Today, 01:20 AM
☭ Калашникова ☭: same could be said about the pwerfer barrage landing. Fire time to connection is faster with kat truck most of the time you will catch them with at least 1 wave. also kats fire at okw trucks so all the payload lands in correct area
Today, 01:19 AM
Brachiaraidos: More targets on the field, quicker barrage, no massive waiting periods. Range aside, I'd much rather have a werfer,
Today, 01:18 AM
Brachiaraidos: By the time the kat's third barrage hits, literally nothing is in the target area nles sit is dumb or dead. The shorter werfer barrage is better, and AFAIK is has less scatter than the katty too
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