Vehicle Health
Posts: 179
1. Overly aggressive play with vehicles is rewarded by making vehicle health so high. Not only do I feel that this creates gameplay that is unrealistic, it punishes cautious play.
2. High vehicle health decreases the need for scouting and has the effect of punishing defensive strategies.
3. Abilities like smoke screens have reduced importance.
4. Infantry play suffers from so much armor on the field.
I'd like to see the armor rebalanced to have much less health, possibly halved for all vehicles. After the infantry patch, infantry became much more vulnerable and tactics suddenly become more varied. The same thing could happen with armor, but only if health is decreased across the board.
Posts: 4928
Posts: 179
They already did a vehicle rebalance, and what you suggest would just break the game because nobody wants to pay for 100+ fuel vehicles that die in 2 hits from anything.
I don't think they went far enough. Infantry also gets wiped quickly when caught out of position against its counter. I don't understand your reasoning and I think that it should at least be experimented with more.
Posts: 1384
Posts: 127
Posts: 503
Permanently BannedOne time a put a grenade in the middle of 2 squads, but all that in 3m², and just 2 guys die, if are real all of then dies, but with that real weapons damage the game will be different (much) than they are...
One example that i always see, is the PAK or ZIS with MANS, you order you tank to attack, they never explode the AT if are mans in it, but with no mans, they explode in like 3 shots...
If the weapons are in real damage, you manage the squad like you manage you ace weapon in the game (extra ultra careful)...
This type of game will be atractive for less players...
Posts: 17914 | Subs: 8
This is because the weapons (all) are in 2unreal damage, i even see a bazooka shot in the middle of the guy, and they dont die, just a few sec later...
One time a put a grenade in the middle of 2 squads, but all that in 3m², and just 2 guys die, if are real all of then dies, but with that real weapons damage the game will be different (much) than they are...
One example that i always see, is the PAK or ZIS with MANS, you order you tank to attack, they never explode the AT if are mans in it, but with no mans, they explode in like 3 shots...
If the weapons are in real damage, you manage the squad like you manage you ace weapon in the game (extra ultra careful)...
This type of game will be atractive for less players...
If you want real damage, go play men of war.
You always go knee jerk on realism.
CoH2 have IMMERSION(well, had before WFA) not realism.
Posts: 503
Permanently Banned
If you want real damage, go play men of war.
You always go knee jerk on realism.
CoH2 have IMMERSION(well, had before WFA) not realism.
Not at all, i starting like the game mod, but a bit more realism will be great...
And i read some stuff from the MoW and looks like they are not a good game like Coh2...
You talk immersion, this is supreme in a game...
Posts: 266
Posts: 379
You should be rewarded for controlling the fuel, teching up, and constructing armoured units. Fuel control means you have been winning the game and so you should be rewarded.
Infantry AT and AT guns are (for the most part) manpower only counters to fuel units. They should be difficult to kill tanks with unless you set things up well or your opponent is careless.
Posts: 379
Posts: 8154 | Subs: 2
It MAYBE be interesting, on a mod.
It will also be HUGE RNG if your tank dies or not.
1 penetration = boom dead
1 bounce/miss = happy tank (at least for mediums)
With your suggestion, half HP.
-Vehicles getting 1 shot by 100/120dmg (AT nade): Kubel, Armored car, M3, Panzerwerfer, Opel, MHT, Mechanized group HTs, Katys, Ambulance, US HT/Scoutcars, Greyhound, M20...
-Vehicles getting 1 shot by 160dmg (most sources): OKW HTs, Luch, OH HT, US HTs, Su76, T70, M8, Stuart, Priest...
-1 shot by 200-240dmg (KT-ISU-KV2-M36): Puma, Stugs, M36, M10,
-1 shot by 320dmg (Pak43-JT-Elephant): hmmm all tanks excepts heavies?
And i haven´t mentioned mines, tellers, strafing runs, artillery, etc.
I don´t think you have the micro to dodge all what i mention before.
If you want realism, you have MoW. If you want vehicles with less health, you should expect vehicles with double the range + lethality.
Posts: 1026
Posts: 4928
I may be just crazy but I feel like I see much more armor on the field than I ever did the first game.
And yet it's more expensive and more easily destroyed than in the first game.
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