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russian armor

Relic, lets talk about target priority... Again.

27 Jun 2014, 17:06 PM
#1
avatar of Cyridius

Posts: 627

This topic has been hammered out hundreds of times in regards to Relic. So I wont bother with the extreme details.

The Wolverine and Jackson are target prioritizing infantry. Which makes them totally useless because I can't use them on the move. If I can't use them on the move, they lose to tanks. I've lost 4 games because of this and it's just another item in the list of reasons American tanks are subpar.

On top of this, they have no hold fire function, which makes them even more useless.

Fix it, please and thank you.
27 Jun 2014, 17:10 PM
#2
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

Yeah I noticed this in a game I was shoutcasting I think. Pretty stupid.
27 Jun 2014, 17:14 PM
#3
avatar of BartonPL

Posts: 2807 | Subs: 6

I knew that something was wrong with these tanks.... they deal huge damage but never could kill a tank on the move, that's lame
27 Jun 2014, 17:22 PM
#4
avatar of PingPing

Posts: 329

Ah - the Western Front expansion - with problems so large - you could drive a truck through them.....
27 Jun 2014, 17:39 PM
#5
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

It would be really nice if there was a function that would let you tag a target as a priority yourself, that way you could issue move commands without the turret resetting.
27 Jun 2014, 17:43 PM
#6
avatar of Rogers

Posts: 1210 | Subs: 1

Yes, please fix. It is terribad
27 Jun 2014, 18:26 PM
#7
avatar of 5trategos

Posts: 449

Add the Stuart to the list.

It has stun rounds (for vehicles) but prioritizes infantry. If you move and there are infantry around, you waste precious shots on them.
27 Jun 2014, 19:35 PM
#8
avatar of SaoNunca

Posts: 15

Ad Panzer IV to the list.

I experienced that yesterday. 2 Panzer IV shooting infantry while being shotted by a russian heavy tank. :(
28 Jun 2014, 06:28 AM
#9
avatar of What Doth Life?!
Patrion 27

Posts: 1664

If prioritizing can't be fixed I think the catch-all that will make every unit more tactically usable is hold-fire. Just do it already :)
28 Jun 2014, 07:02 AM
#10
avatar of Mr. Someguy

Posts: 4928

This is why we need a "Target Vehicles Only" option for all dedicated AT / off AT units. Yes it requires them to code in a new system, but "Hold Fire" doesn't work if you're trying to chase down a damaged vehicle because then yours won't fire (duh), and enabling fire just lets your tank shoot at random infantry.
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