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COH2 Replay Tools

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One of the most useful tools available to Company of Heroes players was dyxtra's Company of Heroes Replay Analyzer. The ability to view detailed information regarding replay files was invaluable to casters, tournament players, and fans alike. Unfortunately, dyxtra is no longer around the CoH scene, and he's been resistant to requests that he release his source code.

However, with the help of pingtoft's excellent CoH1 replay parser and with some help from Relic on the technical side of things, I would like to present to you the Company of Heroes 2 Replay Tools. This is an ongoing project based on COH2.ORG's replay parser, which itself is a modified port of pingtoft's parser code linked above. Over time, I aim to match the featureset of the original CoH Replay Analyzer and provide additional functionality based on community demand and the addition of new replay functions.



Currently, the tools are extremely basic. You can view basic information on any replay from patch 3.0.0.10242 onward, and easily view the COH2.ORG ladder playercards of any players in your replays. Thanks to assistance from Relic, I am in the process of implementing build order information, and I have plans for additional features in the future. Check back here often, I'll be updating as I go.

Of course, like any piece of software, use at your own risk; I accept no responsibility for any damages suffered as a result of using this software. To download the latest version, please go to this thread:

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Inverse: He actually did literally nothing for the competitive scene. Aside from the community managers, the only Relic developer who really made a serious effort to help competitive play in CoH1 was Taylor Fales.
Today, 02:48 AM
REforever: He was also the Director of Diablo 3 Reaper of Souls. You could say he single handedly saved Diablo 3.
Today, 02:48 AM
JuanElstretchyNeck: this account must be the reforever, his trolling is stronk
Today, 02:47 AM
Inverse: Josh Mosqueira was also the lead designer of Opposing Fronts, so I really doubt his involvement would've changed anything.
Today, 02:47 AM
REforever: That's not a bad topic idea actually. "Would CoH2 be in a better state if Josh Mosqeuira was lead designer of CoH2 instead of Quinn Duffy?"
Today, 02:46 AM
Inverse: very high-ranked players would have to wait far longer than 15 minutes to get games, especially at off-peak times.
Today, 02:46 AM
Inverse: Well, you're in the minority. 15 minutes is an eternity when it comes to waiting in a matchmaking queue; there's a reason a company like Valve aims to keep its queues to under 5 minutes in its competitive games. Not to mention CoH2's tiny player base means
Today, 02:46 AM
REforever: If Josh Mosqueira was still the lead designer for CoH2 at Relic, I honestly think CoH2 would be in much better shape. He basically kept CoH competitively viable, so it's too bad he isn't working on CoH2.
Today, 02:45 AM
REforever: If CoH2 doesn't have bad matchmaking then it has to be that CoH2 has LESS players than CoH1 did. I remember being able to find matches in a few minutes constantly against top100-200 players.
Today, 02:44 AM
REforever: Of course matchmaking isn't giving me bad matches on purpose but I'd rather wait an extra 5-15 minutes than be thrown into a game where the enemy are top 10 and i'm stuck with someone in the 1000's.
Today, 02:42 AM

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