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COH2 Replay Tools

One of the most useful tools available to Company of Heroes players was dyxtra's Company of Heroes Replay Analyzer. The ability to view detailed information regarding replay files was invaluable to casters, tournament players, and fans alike. Unfortunately, dyxtra is no longer around the CoH scene, and he's been resistant to requests that he release his source code.

However, with the help of pingtoft's excellent CoH1 replay parser and with some help from Relic on the technical side of things, I would like to present to you the Company of Heroes 2 Replay Tools. This is an ongoing project based on COH2.ORG's replay parser, which itself is a modified port of pingtoft's parser code linked above. Over time, I aim to match the featureset of the original CoH Replay Analyzer and provide additional functionality based on community demand and the addition of new replay functions.

Currently, the tools are extremely basic. You can view basic information on any replay from patch onward, and easily view the COH2.ORG ladder playercards of any players in your replays. Thanks to assistance from Relic, I am in the process of implementing build order information, and I have plans for additional features in the future. Check back here often, I'll be updating as I go.

Of course, like any piece of software, use at your own risk; I accept no responsibility for any damages suffered as a result of using this software. To download the latest version, please go to this thread:

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JuanElstretchyNeck: Reforever you filthy pleb cavilian, stop stirring up chat.
Today, 07:28 AM
Nuclear Arbitor: just wait, brits will either be worse than riflemen or broken in the opposite direction...
Today, 06:41 AM
WhySooSerious: www.twitch.tv/siddolio Kappa Kappa
Today, 06:35 AM
Flamee: Right. What a crazy statement here again. el o el.
Today, 06:05 AM
REforever: Utterly wrong.
Today, 05:55 AM
kamk: It tells me that you underestimate distances, cover on short range engagements, and especially RNG with damage distribution.
Today, 05:52 AM
REforever: Yet it happens so what does that tell you? Of course you'll say Rifles are fine and that they should win every engagement; cover be damned and all.
Today, 05:49 AM
REforever: I'm talking about scenarios where your gren is in green cover, while a Rifle squad is in the open(No cover) and closes in from long range(taking no cover while closing in) and proceeds to force a retreat. That isn't balance el o el.
Today, 05:48 AM
momo4sho: rushing rifles over red cover( a respectable distance) to grens in green is pretty much never a good idea
Today, 05:47 AM
momo4sho: I am not biased, im just realistic and I know a lot of stats that are relative to this discussion. IDK what kind of scenario you are thinking of exactly but I think its 80% l2p issue
Today, 05:46 AM
!Discussing the Alpha is not advised and may lead to penalties.

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