Not familiar with Substance Painter 2, but it looks like the 3d-modells UV-map is flipped on the wrong axis, try to find a setting to flip the UV on ether the U- or V-axis.
(an other option is to flip the texture in a image editor and flip back the exported textures once done, but i really don't recommend doing it this way)
Profile of IronMedic
Post History of IronMedic
Thread: Importing stock textures into Substance Painter 221 Jun 2016, 09:57 AM
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Thread: War Spoil more than 2000 coins11 Jun 2016, 18:40 PM
Source: @companyheroes In: Lobby |
Thread: Loading a tuning-/asset-pack through a script.5 Jun 2016, 16:53 PM
I want to create a script for a SP-scenario-pack that does the following:
Anyone know a simple way to do this? |
Thread: (2) Westkapelle Outskirts5 May 2016, 10:16 AM
(2) Westkapelle Outskirts - Updated to Version: 0.6 In: Map Sharing |
Thread: I strongly dislike chateau de luvnest29 Feb 2016, 11:05 AM
If people better community made maps in the rotation then the community need to be better at providing the creators of said map with constructive feedback, many of us is a one man dev-team. In: COH2 Gameplay |
Thread: Map entry points29 Feb 2016, 10:15 AM
There must be at least one map entry point in each starting territory. but auxiliary map entry points can be created by placing one inside any territory, if a the territory is in supply and the auxiliary map entry point is the closest one to the players rally point any new unit will spawn from here. |
Thread: (2) Westkapelle Outskirts26 Feb 2016, 22:09 PM
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Thread: WAR PAINT - WINNERS ANNOUNCED25 Feb 2016, 15:16 PM
Here's the rev-split: For this competition, winning items will be sold in the in-game store with 30% of profits paid directly to the creators of those items. The remaining revenue will be split as follows: http://polycount.com/discussion/162837/company-of-heroes-2-war-paint-contest In: Lobby |
Thread: Impass Help25 Feb 2016, 07:59 AM
Picture 1: Set the structures state(the one that is under the terrain) to visual! Picture 2: Set the cliffs state to visual! Picture 3: it's achieved by using the appropriate objects, in combination with clever usage of visual objects. (example tutorial ) Picture 4: Set the arches state to visual! |
Thread: Rain hitting ground & water25 Feb 2016, 07:51 AM
Follow step VII, but look for a appropriate effect for rain droplets hitting the ground. https://www.coh2.org/guides/13449/how-to-destruction#558 |
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