The squad dies if the position is destroyed and you don't get out. They are good in certain situations, but 60 muni is a BAR or zook or m1919 so you often don't really want to upgrade the fighting position. |
OMGPOP/OMGPOP. He is more a consistently solid player, and I think he is figuring out WFA a lot faster than everyone else. |
I believe that if there is enough lag time between your computer and the battle server, you just get kicked. When I had RAM issues if I had too many programs on while the game loaded I would get kicked from the game. |
Smoke to approach (if necessary) and stack the short side of the building with as many rifle squads as required. Or go one of the commanders with the flamethrower.
I dunno if it makes sense for nades to have a penalty against buildings though. |
Tbh if you're getting base pinned you're doing something really wrong in the early game. US has strong start and weak finish. As double US, one guy should probably go 3-4 rifles ---> grenades, the smoke lets you deal with MGs easily.
Talking specifically about being pinned on semoisky or 2v2 scheldt: don't over commit. If you attack with all your rifles and fail you're in trouble, be more conservative and push slowly. |
Game is not peer to peer. Your internet failed, it was not a drophack. |
Last night I had a dream I did this to somebody. Am I a bad person? |
maybe Tournaments when? |
If you aren't a troll, OP, I suggest you take a deep breath and go play a different game for a while. |
27% is not negligible. Frequently there are cut-off points for various things, like how adding just 1HP to a tank would make it take 1 more shot to die. It often takes 1 full burst from an MG to suppress a squad, if they received 27% less suppression they might be able to take a full burst and keep moving, and that is a very large difference in how engagements play out. |