1v1 is the most delicate balance scenario and thus deserves to have the most time spent on it.
The objections of the 3v3/4v4 crowd is that Relic has a history of looking at 1v1's and choosing the "easy" (read: lazy) balance choices with no consideration for their other (read: majority) playerbase.
Frankly, if Relic simply divided the resource income of OP points/opels between players than team games would instantly become more balanced IMO.
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