Bundles nade I agree with - mostly a waste of munitions except in rare circumstances or when the player's micro is poor.
Rifle nade has more uses. Especially once vet kicks in - the range on that thing is incredible. To the point where people will often stop dodging it because the gren squad won't be in the "danger zone" where people are watching for it to happen.
The best use I can think of is to pop it over a hedgerow on a capping squad. Best used on points where you control the point and enemy is stealing so you have LoS on them but they won't on you - default behavior for capping a point is for most/all the squad members to stand on top of eachother, so a single rnade can be a squad wipe if you do it right.
The discrepancy in explosions has already been pointed out - explosions vs smaller squads are inherently better. It's the same issue with mortars, tank rounds, flamethrowers etc. Until relic does something, the Ostheer are always going to be at a disadvantage in terms of non small arms fire against infantry.
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#Steam AliasWL%Streak
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