buff pack howitzer. Now that the mg42 can actually stop infantry the USF need actual artillery to counter the wehr's support weapon. |
Call in meta is extremely good, but not gonna lie, the t34 is not worth 100 fuel. Its more of a 90 fuel tank. USF should feel comfortable vs a panzer4 with that stuff IMO
I do missed the t34 76 when it was bugged with a faster reload. They should really just roll the buff into the t34 76 and do any necessary price adjustment.
Maybe if relic didn't decide to pair up the very best model of PZIV against a Russian tank outdated by three years and one of the earliest makes of Sherman, it'd arrive earlier (/kappa etc)
Can't be having anyone but axis have their best, least common tanks as stock, right?
the 75mm sherman + jackson arrangement actually work pretty well for the USF currently. Infantry doctrine is probably the most popular doctrine now since the USF isn't as desperate for late game tank killing power.
theoretically the t34 76 + su-85 should work equally as well, but the t34-76's lack luster reload speed significantly hurt its killing power against infantry or armor. |
he doesn't include the cost of t2 either, which i consider important, if not strictly necessary for the comparison. basically there's the minimum (what he calculated) and the most common (soviets buying upgrades if con spam and possibly light vehicles, usf light vehicles and upgrades, and OKH t2 and light vehicles. the later can really only be determined with statistics but would be very important and interesting.
I rarely see the t34 76 nowadays. Most people opt for the doctrinal tanks which is a different set of problem.
the USF usually get their tanks early because of their early dominance. Most people can get away without researching the bars, bazooka, or 57mm and cruise straight for the major.
However, to bring the question around, would the USF feel comfortable facing pziv with stuarts, 57mm, and bazooka? |
The main weakness in the ost's tech is that it doesn't let the player skip. They are essentially forced to buy the rifle grenade and lmg42 research with their tiers.
the above cost doesn't calculate the cost for the sov support weapon building or the sov getting the molly or the at nade. Most sov player would either get at least the molly or the at nade before progressing to the t34, unless there's a horrible mismatch. t34 is also a bit weaker than the p4
the reality of the US-ost match up do mean that the us can often get away without bar, nades, or bazooka. instead of lowering the ost tech cost, we need to weaken the rifleman and m20 enough so that the USF feel compel to researches nades, bars, and/or bazooka. This way the USF risk losing the early game by attempting to rush sherman. |
Oh, wow, didin't know that. Are you sure about this though?
It can scatter into a crew weapon, which is why it's so good versus them. You already have a very high chance to hit the enemy crew due to the 25% more received accuracy, and then on top of that if you miss the crew you can still scatter and hit the very large object the crew is manning.
how often do you see PTRS killing infantry and support weapon before this patch? if it was possible for PTRS to scatter into infantry, it would have been noticeable in the past two years since coh2 released. The only thing raised on the PTRS was its accuracy.
PTRS is killing support weapons because the higher accuracy and high support weapon size messed up the priority targeting code and the suppression penalty |
If I recall from the mod tools correctly, all single shot rifles deal 16 damage per hit. Infantry have 80 health.
garand and the volks k98 deal 10 damage per shot. gren kar98 and mosin deal 16 dmg per shot. |
2 x mp44 upgrade and the ability to use faust.
faust for that early m3 soout car and tank snare.
the weak point of the OKW is its lack of durable anti-infantry mid game.
In between the jpz4, kt, panther, puma, and raketen they already have all the anti-tank weapon they needs. |
So many people are willfully ignorant about some of the very core design mechanics used to balance CoH games: Allies need to win early game while axis need to survive early game aggression and win late game.
coh1's phase based balancing is awful. This game is much better now that the USF and SOV can fight the axis on a somewhat equal basis into the late game.
admittedly the axis early and mid is a bit rough. Hopefully that will improve. |
It's literally the most accurate mortar in the game and comes with white phosphorous rounds that make incendiary barrage look pathetic.
the Ost MHT have fire rate, the US MHT have accuracy.
the US MHT also have 80 more hp, but it's still a 2x most of the time. |
The reason I bring up that counter sniping isn't much of a thing is because the Ost sniper tends to cloak faster than the Sov sniper can set up and take a shot. In fact I find the Ost sniper cloaks so quickly that he can typically kill a Sov sniper model and cloak before the second sniper model can return fire. That is not to say it isn't possible to counter snipe, but it usually requires a bit of an error on the Ost player's side to expose their sniper.
losing one sov sniper model cost 90 mp.
losing one ger model cost 360 mp.
There's also the fact that a german sniper out of cover is vulnerable to getting ambushed by a sov sniper. That's extra micro the german player has to spend on making sure his sniper stay in cover.
meanwhile most sov sniper doesn't even bother to use cover. it's easy to make back 90 mp when you're costing the german player 30 mp per shot.
the problem is mostly with the USF. Their rifleman cost 28mp to reinforce, just slightly less than the grenadier's 30mp. |