nades are only good when your enemy (the receiver of that nade) is microing/figthing in multiples fronts, sooooo, doesn´t matter that Ostheer doesn´t really do.
I think this is more accurate.
you're always in rifle grenade range as it has 30 range, especially if the grenadier have vet2.
most other grenade only reaches out to 20 which mean you can kind of safely look away if the fight isn't happening that close. The molly only goes out to 15.
Triangle formation on MGS this patch makes it very tough for a rifle made to wipe an MG this patch.
The only thing that needs fixing is the sound playing after a cancel, and the vet 2 range.
It is one of the most telegraphed grenades in the game, with a loud report and a dude that actually takes a knee. If you can't dodge it, that's on you.
it's not just a matter of wiping. If a .50cal takes a rifle nade it's going to be hurting badly. Combined with their excellent long range DPS, grenadier can just burn down the .50cal while the .50cal try to reshuffle.
it gets ridiculous when a vet2 grenadier can fire a rifle nade almost as far as a mg can shoot. It's almost impossible to prevent your mg from becoming rifle nade fodder.