It will work for company of heroes 2 if you insert this line before your line:
settitlematchmode, 2
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Post History of KyleAkira
Thread: how do i remap/bind keys to my liking ? (i am a leftie)24 Jan 2014, 14:45 PM
In: Lobby |
Thread: RIP Rud0lf20 Jan 2014, 14:37 PM
Lol , what a guy. Maybe COH2 developers got inspired by Rud0lf in creating this game with such commanders. I got an idea! Let's all vote for a new DLC commander! that'd be epic a DLC "commander Rud0lf". Which abilities could it have? In: Reborn |
Thread: When we will see a new letter from the producer?17 Jan 2014, 16:48 PM
Cool, then they should fix this game and try to get more players in. After that, new expansions would be welcome and profitable for them =) In: Lobby |
Thread: When we will see a new letter from the producer?17 Jan 2014, 12:39 PM
Does anybody knows what is the profitability of COH2 game? Do they achieved the expected sales? Is the playerbase higher than coh1 when it was released? About free weekend I have to say that, I'm now a fan of company games (and I bought all their products) thanks to playing free COHO (COH Online) which I loved it and after that, Relic had my money in their releases. That means, thanks to a free period of time testing a game, COH series had 100$ from me. I wish that all games had a free testing period, In these days people will not expend their cash just because the intro movie of the game seems cool. In: Lobby |
Thread: The high health unit problem15 Jan 2014, 16:24 PM
You can add a penalization to Oorah! (like Rangers and Brits had in coh1) in where, after that, they had movement and firing penalty. That means you can Ooray to reach the same cover as the grens but grens will keep wining after all. In: COH2 Gameplay |
Thread: The high health unit problem15 Jan 2014, 16:20 PM
in CoH1 a cover had a great factor on units because they were dying much faster with lower health units. Rifles crossing red cover were usually losing like 2-3 man in few secs, in CoH2 cons will lose maybe one guy and will reach enemy units. I don't like Barton but I have to say +1 I agree with you on this and I wish that could be implemented in COH2. MVGAME In: COH2 Gameplay |
Thread: How to nerf RNG gods9 Jan 2014, 08:16 AM
Great post Barton. I agree with you and I think that RAM should have less RNG and do some kind of "critical" depending if you hit front or rear (destroy main weapon, damage engine). Also RAM should cost ammo. That would make the use of RAM more wisely and not like everyone does when the T34 tank is close to get destroyed. Another RNG to fix I think it should be the ISU-152. It's range and acuracy is madness. I would like to see recuced a bit it's range (same with Elephant), and the acuracy in far distances should be decreased. It's not good for COH2 to get wiped full squads from a far distance without having the chance to preserve units. In: COH2 Balance |
Thread: Winning the game, Then Oppenent drops and then get the WIN8 Jan 2014, 15:16 PM
And what about when you are winning, and after 10 minutes (me or my team mate) gets dropped. We know it's not our internet conection because we keep speaking on Skype. I thought that it was NAT problems or something like that but after opening all ports, we still suffer the same issue. In minute 10 it's easier to overcome a game vs player + computer... In: COH2 Gameplay |
Thread: Ostheer sniper does not auto fire8 Jan 2014, 10:16 AM
It happens to me as well. I think it was when being in cover, I hit the stop key. Furthermore, attack move is not working properly on me. Instead of firing at max range as possible, it seems they keep running towards the enemy! anyone have this bug too? (I usually play with ostheer snipers) In: COH2 Bugs |
Thread: Death to all the RNG gods4 Jan 2014, 20:08 PM
+1 In: COH2 Balance |
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