The problem with the design of this ability is that the risk increases exponentially the bigger the gamemode is. Which makes it bad design and difficult to balance. (Not saying it should be chained, just wanted to point out this issue)
It goes from wasteof ammo in 4vs4 and 3vs3 to risky in 2vs2 and free fuel in 1vs1
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Welcome our newest member, twicsyptcsiii
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Welcome our newest member, twicsyptcsiii
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