1. Run him over with M10 TDs and Shermans
2. Wipe the living s**t out of their team weapons with Rangers who lead the way
3. Deploy AT gun walls and protect their flanks with infantry
4. Lay down waste on their defenses with Calliopes, Howitzers and Priests |
When it comes to PPSH Conscripts, Shock Troops, Rangers and Paratroopers, you can only pray that those boys will actually die from your bullets. Just kidding... but seriously! xD
Fight from distance and in cover. They are SMGs, which means that they are good for CQC. From far away, they can't much. |
Actually, Allied infantry units perform better than their Axis counterparts. I won't even mention the doctrinal units they have, which are devastating. Vet 3 riflemen, in synergy with Lieutenant and Captain are just too strong for Axis infantry to face them |
I really dont know why this would make Rangers more viable and more used in automatch. Rangers have 3 weapon slots, means they have only 2 Garands/Carbines in this case. And with the thompson upgrade it's 1. And if you use rangers without a weapon upgrade... well, then you have done a really bad investment.
Almost nobody uses rangers because they are very expensive and USF doesnt need them. With BAR riflemen you have an equally powerful and cheaper unit that arrives much earlier and has a snare as well.
Your biggest concern as USF player usually is surviving tank rushes from your opponent cuz AT gun and zooks are not very reliable vs p4, panther etc. And Rangers dont help at all with this.
What MIGHT actually be a good idea tho is giving a non-tech smoke grenade to rangers now where rifles got them removed.
Who calls Rangers and doesn't upgrade to Thompsons? I mean, they are killing machines and if you manage to bring 2 squads into the game, you are fine on the anti-infantry part, plus you can use them as both meat shields for MGs and as flankers to quickly wipe anything standing in front of you, from a single MG, to whole concentrations of team weapons so that your columns can advance without facing much resistance. |
Well it is an idea, but why would you need both rangers and paras? I would always go for paras, since they are better. Fuel/muniton airdrops with support weapons seems nice.
I would love to see cavalry rifleman inside half track at like 3 CP, just as panzergrens insid 250 HA
Paras for action behind enemy lines (similar to Fallschirmjäger) and Rangers for frontline assaults (since this is their specialty). Airdrops, Air Recon and mechanized support (WC51, M3 Halftrack Assault group) and maybe Paratrooper engineers or assault engineers. Dropping paratroopers to take a point and hold it till Rangers arrive will be so awesome to do. |
A good new Commander for USF would be one specializing in Special Forces, like Rangers and Paratroopers together. Along with fuel/munition airdrops that leave support weapons behind, like in CoH1. |
Reworking USF's Mechanized Company would be nice for me. And also they can also add a defensive Commander if possible. |
I don´t understand what´s weird about it... If your opponent can safely drive his Stuka/Pzwerfer to your base you were already losing hard anyways.
If most of your army is at base because you had to retreat and you hear rocket arty firing you need to move your army around asap. Whats the confusion here?
I don't find the Panzerwerfer weird, or the fact that the enemy sent those things close to my base. It obviously means that i didn't have a lot of presence in the map, and also, i was losing. I just find it weird because i haven't seen those things for like 99% of the matches i have played. |
I encountered those things yesterday in every game i played with my friend. Is this a new kind of strategy in which the enemy brings his Panzerwerfers close to your base and obliterates it to pieces along with your army? Seems a little bit weird to me. Did i miss anything? |
I tend to go Lt in every game i play, and let my teammate take care of the vehicles until i get Major and field Jacksons.
In case that i don't want to go Lt (and that happens a lot), i either take Heavy Cavarly or Airborne for full anti-infantry capabilities and tech to Captain. The doctrinal smoke plus the Rangers who lead the way, is tactical af. Run 'n' gun bois! |