Support units should stay support units, not that they are the whole squad able to do everything, increasing axis support teams to 4 slightly improved their support, but soviet ones are still OP as fook
commanders in this game are not supporting out play, they are countering enemy units, for example, if the german player goes some flamer HT, it's obvious that soviet player MUST go guards doc, otherwise he's screwed.
Commanders in CoH2 are all about countering some stuff, i totally dislike current commander/doctrine changes
whole game is unbalanced, i hope that in one year, maybe hal we gonna play more less balanced game, note that CoH2 had long term Beta and alpha tests, unlike CoH1, that's why balance in CoH1 took many years