Ostheer is simply underwhelming to play right now. They start slow, T1 is pretty mediocre, and it's very tough to counter brits and USF. Much like Soviets, they feel outdated in many ways, and having to build your base up takes precious time that you need to secure vital parts of the map early.
Grenadiers need some kind of small buff in either received accuracy or lethality. I don't think it's necessary to increase the squad size, but they need some kind of offensive or defensive buff to make them a little better able to counter riflemen and Infantry sections, increase their price slightly to ~250-260 and buff them.
Move Grenadiers to T0, MG42 to T1 again. I think grens belong in T0 more than the HMG42. It's very difficult for Ostheer already because, like Soviets, you have to build your base before you do anything else in the game. This leads to a very large head start for USF and Brit players, who often seize key buildings on cutoffs and fuel before you even get there with a pio squad. The gren squad will allow you to leave your base with pioneers immediately and seize key locations on the map for grenadiers to hold until you get T1 and an MG42 out.
MG42 - feels like its in a good place, though you're basically forced into making one no matter what you do, it's essential in any build. Would be much better if the USF mortar was adjusted so they don't get wiped so easily.
Sd.kfz 251/7 - I am forced to rely on Spearhead and Festung Support so often because of brit emplacements, solely for the MHT. Not much to say about this, it feels alright, I don't know what I would change about it other than making it a little more accurate.
The Sd.kfz 252 - really great right now, I rely on it so much that it's become almost an essential unit as Ostheer, especially with the flame package to smoke allied units out of buildings. Without it it would be nearly impossible to win on building-heavy maps since the GWr 34 does jack shit to the buildings themselves. Also useful for countering partisan spam. I do feel like it could have a little better protection against small arms fire, but it's not completely necessary.
Sd.kfz 222 - It's alright, I like the buffs it got a few months ago, but it is still very under-whelming vs. infantry, and it can't really square off against other light vehicles aside from the M3 and the M20. I'd like to see its lethality vs. infantry increased with a slight fuel increase to ~20.
Panzer Grenadiers - they are alright I guess, but they still feel kinda squishy compared to other close-range units. I use them pretty often, usually just a single squad with shreks though.
Assault Grenadiers, they need a buff badly. They seriously under-perform for their price. I think the MP40 in general needs to be a little more lethal, for both pioneers and assault grenadiers. Considering they could be a very useful tool for early game ostheer allowing them to compete with USF and brits much better, I don't think it's much to ask. Pioneers could get a price increase as well to ~220-240 depending on how much the MP40 is buffed.
Ostwind. Not much needs to be said here, it is fucking awful. It can't kill infantry, it can't take on light vehicles solo. It's a good AA unit obviously, but it needs to be something that can push off infantry like the Centaur can. I'd like to see it in a position where it can actually force the enemy back instead of just sitting there, firing away and doing nothing at all. That said, if you do manage to vet it up to vet 3, it becomes quite good, the problem is getting it vetted up in the first place is nearly impossible.
Panzer IV - It's not performing that bad honestly, but a slight price or fuel reduction should happen to bring it in line with the allied mediums like the Cromwell, the Sherman, E8 and the new T-34/76.
Stug IV - it's in a great place right now, probably one of the only units that I'm actually satisfied with in terms of Ostheer. Good penetration, and a good counter to allied mediums.
Brummbar is performing better at least, though I still can't find any real situations in which building one makes sense. In team games maybe, but otherwise it's useless even with the buffs.
Panther is pretty mediocre right now as well. I mean there's just not really any good uses for it, there's no reason to even go T4 right now unless you are in a team game and need a Panzerwerfer to combat blobbing and mortars / stationary stuff. Speaking of the Panzerwerfer, I think it's performing alright, it's in a good place right now.
Tiger I - this thing just sucks as well. Sometimes it can be decent, but the vast majority of the time it is just a glorified, slower panzer IV. It's too slow, its armor is too weak, and it just can't dish out the amount of damage it should be dealing. I suggest buffing its frontal armor at the very least.
Any other units I didn't mention I think are in a good place.
I don't think this is a good idea you can't implement so many changes at once.
If you want a strong infantry start as OH there is an existing commander for that opening.
I don't think it would be balanced nor logical to have an enhanced Infantry opening followed by late-axis armour (IMHO).
clerv |