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Thread: April 27th Balance Preview Mod Release Notes22 Apr 2016, 20:13 PM
*sigh* No disrespect to the staff but I would have definitely fired the whole team (lead to PR guy to backend) to get designers who are really into gaming. Might have actually hired people from here. In: COH2 Gameplay |
Thread: April 27th Balance Preview Mod Release Notes22 Apr 2016, 08:23 AM
not volks shrek combo but shreks. I will be happy to see shreks on a costlier unit but removing shrek is not a good idea. That's it....Even Partisan have Shreks ffs. In: COH2 Gameplay |
Thread: April 27th Balance Preview Mod Release Notes22 Apr 2016, 08:19 AM
Wow! it has more range than pak40? I didn't knew that. GG lelic. In: COH2 Gameplay |
Thread: April 27th Balance Preview Mod Release Notes22 Apr 2016, 08:17 AM
Game consider them as handheld At and they need to get removed. All the nonsense talk about zooks being bad...Zooks are good in blob just like shrek. Remove them all. In: COH2 Gameplay |
Thread: April 27th Balance Preview Mod Release Notes22 Apr 2016, 08:08 AM
So i guess soviet AT == okw rocket toy? If okw can survive then why can't usf? Remove zooks and piats. Or you gonna say l2p now? In: COH2 Gameplay |
Thread: April 27th Balance Preview Mod Release Notes22 Apr 2016, 08:01 AM
while some so called weak faction got 60 munition handheld at, decent at gun, td with los 45 and range of 60, infantry that can beat mostly any infantry and a crew that can repair their own tank...but kk. In: COH2 Gameplay |
Thread: April 27th Balance Preview Mod Release Notes22 Apr 2016, 07:57 AM
"Cloak activated...let's wait..target not coming...oh there he is...move...can't fire beccause I lack range and firepower...cloak reactivated." Shreks on sturms or nuke lelic. In: COH2 Gameplay |
Thread: April 27th Balance Preview Mod Release Notes22 Apr 2016, 06:31 AM
Some genius has decided to implement these change. What we can do? Give feedback on the survey page. Hopefully they will see the big fukery they are about to do. In: COH2 Gameplay |
Thread: April 27th Balance Preview Mod Release Notes22 Apr 2016, 00:46 AM
Soviet...poor faction has been crying for a huge buff for years but lelic are stupid and won't do it. Soviet should have a decent AI unit and AT unit. Buff tanks and change the cost of units so it is hard to spam them but they stay good late game if micro'd properly. I also wants shrek and zooks too stay. Removing shreks is not good. Just move them to a costly unit like sturms and give volks 3 stgs for 60-70 munitions. In: COH2 Gameplay |
Thread: April 27th Balance Preview Mod Release Notes22 Apr 2016, 00:34 AM
Relic, here are a couple of units that are in need of looking at (with the current balance changes at the moment): I agree...removing shreks completely is not good. I don't need those snares. Give shreks to sturms or introduce a new unit called XYZ that will cost 320 and can get 2 shreks. Also 2 stgs and 3 rifles does not have any sense. Increase the stg pack price to 75 and give 5 stgs. If you really want to remove hand held AT, then remove zooks too. 3 rifleman with 6 zooks are very effective. In: COH2 Gameplay |
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Latest replays uploaded by Click
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VSLeven PKK panzergrenadiers Frindle Babbin | trade.tfDingleBerryDangles ClicketyFuckingClick It´s mind games!!!! 4e6ypek19891-962
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VSPatada Voladora svoloch ♔ Lonepine ♔ Viking Squad[UE$] Andy ClicketyFuckingClick BBQ [UE$]Alex50001-902
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VS★A.D.C.A★ whynot88 [KK]Yansomi Vipper KOSTRAD4e6ypek1989 ReMeMbEr ThE nAmE .mJ Hunter_Chen ClicketyFuckingClick1-883
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VSвежливый Mieszko [KK]Yansomi ✠ Ritterkreuzelite ✠ I=UGB= Rapetrain (FIN) DM ClicketyFuckingClick RiCE1-783
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1-1,101
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VSDamiann SturmGoon [W2C] The.Secret Falk der HurensohnTeaTech Sou4astNik FlamingFist ClicketyFuckingClick1-689
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VStetrico XXXXXXXXXXXXXXX Gelato ClicketyFuckingClickEasyrider Blitzkrieg Kommando aerogrand CannabisPershing Tankby: Click map: Lienne Forest1-1,008
49768495914787947622475294749343813
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