Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Currently Browsing: Undefined
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Currently Browsing: Undefined
Signature
Post History of aerafield
Thread: I want to add my Broadcast ID but it don't work13 Jan 2024, 15:35 PM
Doesn't work anymore since Twitch updated its API and it will never get fixed, this website is on life support basically In: COH3 Central |
Thread: Surge in map hacks?10 Jan 2024, 19:08 PM
Just one easy example: This is everyday-stuff in CoH2 now sadly. Complete average ELO players not even making an attempt to hide their hacks In: COH2 Gameplay |
Thread: Surge in map hacks?10 Jan 2024, 00:26 AM
Hello fellow forumers. Has anybody else noticed a sudden surge of map hacking in CoH2? Relic stopped banning people in CoH2 and ofc this information has been spreading, with people realizing they can do whatever they want now without facing consequences It's a bit sad that CoH2 will soon meet a similar fate of CoH1 which got basically cheated to death in the end In: COH2 Gameplay |
Thread: COH3 is pretty good now, where are the players?5 Jan 2024, 17:42 PM
Long games are definitely possible even with new tickrate, as long as the match is actually balanced. I see it all the time. If a match lasts 20min, it means one side just played worse (or got cheesed by OP strats idk) Click on the image and you can see the timer In: COH3 Central |
Thread: COH3 is pretty good now, where are the players?22 Dec 2023, 13:41 PM
The most recent patch 1.4 apparently did a massive overhaul to the campaign experience, both the campaign map and the missions themselves, and they improved the AI as well. I'm not a PvE player but this is what I have seen in videos. There's still some recycled CoH2 icons and audio is still a bit meh, but it's WAY better compared to launch. If I was a singleplayer enjoyer I'd definitely give CoH3 another shot right now In: COH3 Central |
Thread: COH3 is pretty good now, where are the players?21 Dec 2023, 18:55 PM
As I wrote on the CoH3 server thread as well: If you love & enjoy teamgames how they are in CoH3, nobody stands in your way. But the poor playernumbers on top of the conversations I've had with dozens of my teamgame friends over the last 10 months speak for themselves. Imagine you're playing CoH2's Ostheer but neither T4 nor strong tank call-ins exist, and that's the only option you have to play every match. Absolutely awful. And now imagine this on a map like Winter Line In: COH3 Central |
Thread: COH3 is pretty good now, where are the players?21 Dec 2023, 18:36 PM
What Aerafield said. People complained about heavy tanks (mostly super heavy) in CoH2. And with good reason. 70 range 400 penetration tanks with 400 armour. On maps which are lane-y as f***, was not a good experience. ISU152 was at least somewhat nerfed with the HE shells range. nailed it perfectly In: COH3 Central |
Thread: CoH Worldbuilders Map Making Competition 2024 20 Dec 2023, 17:38 PM
At the moment, definitely. I like city maps personally but they're always controversial. And now in CoH3 it would likely lead to big gameplay issues, primarily for axis. They rely a lot on units with a fixed turret such as the Marder and the StuGs, and those would be horrible on maps with many buildings In: News |
Thread: COH3 is pretty good now, where are the players?20 Dec 2023, 16:47 PM
Last monday when i was playing in the evening coh2 got 4000 players and coh3 3000 so that means last patch actually change something. For me game is really cool right now. 4v4 is way more funny than coh2 - no more fast stuka zu fuss, no more bs heavy tank destroyers, doctrinal panther and less arty spam in general. That's true people blob medium tanks but that's why late game is so good. Finally its not about boring tank destroyer spam where sherman or panzer means shit now we got normal tank battles. As I mentioned in the past, I think the "superheavy" tanks in CoH2 (ISU-152, Elefant, JT and maybe KT), those were BAD for the gameplay. They were frustrating af to play against or borderline unbeatable if you picked the wrong doc. And CoH2's tank destroyers needed to be buffed to insane levels in order to keep superheavies in check, and then those TDs made mediums and heavy tanks almost useless. I don't want that to return in CoH3. However CoH3 needs way more beefy spearhead units like the Croc or Pershing and way more specialists like the Archer and Nashorn. I'll put my more detailed post from the CoH3 server on here too At least this got acknowledged by the devs soon after as well: https://www.twitch.tv/videos/1995945987?t=00h50m30s In: COH3 Central |
Thread: COH3 is pretty good now, where are the players?19 Dec 2023, 23:51 PM
So? We are playing CoH here, not C&C. CoH always has been about unit preservation and few units on the field, not "spam many units and just charge in" rock paper scissors style like C&C It's like releasing a new Battlefield or CoD but now the only gamemode has building enabled because "it works and is successful in Fortnite" The "big tanks big explosions" formula worked perfectly in CoH1 & 2 teamgames, and fiddling with this was a bad mistake In: COH3 Central |
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Latest replays uploaded by aerafield
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VSKäsezwerg [NS] aerafield CSSSSSSI: Stalingrad SoE-Sturmpanther-CPS Make America Great Again! CPS USE-M246 CPS Bondage♂Sex♂Party CPS Deep♂Dark♂Fantasy[NS]oE vs CPS g2by: aerafield map: La Gleize2-2,241
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VSCSSSSSSI: Stalingrad Käsezwerg SoE-Sturmpanther- [NS] aerafieldCPS Make America Great Again! CPS Deep♂Dark♂Fantasy CPS USE-M246 CPS Bondage♂Sex♂Party[NS]oE vs CPS g1by: aerafield map: Unknown1-844
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VSChronoWalker [NS] aerafield DGM Baguette ok(◣╬◢) Loxley ????✠???? blob Elastischer Hosenbund Long2000For Sturmpanther (UI bug)by: aerafield map: Lienne Forest4-974
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