Hey Pigsoup,
here's something I fished off the logitech website:
https://forums.logitech.com/t5/Logitech-G-Mice/LGS-not-detecting-G502-Proteus-Core/td-p/1283850
Describes your issue I believe.
The TLR for you is:
Go to the program files logitech software /fwupdater ,and look for the standalone firmware update exe file.
Run that.
Then follow the instructions.
Mouse should be back to normal.
Other possible solution:
First download drivers 8.55.137 (can be found at: http://www.touslesdrivers.com/index.php?v_page=23&v_code=42150)
then:
1) Go to Control Panel
2) Go to Devices and Printers
3) Under devices you should see "Gaming Mouse G502" along with a bunch of other stuff.
4) Right click the G502 icon, and pick "Troubleshooter"
5) Let the troubleshooter do it's thing. It should detect that there is no driver, and then find and install it correctly.
6) Start up the logitec software and it should be working now.
See if it helps you out.
-Durkalina
Profile of Durkalina
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Posts: 21
General Information
Register Time: 23 Jul 2015, 11:29 AM
Nationality: Israel
Register Time: 23 Jul 2015, 11:29 AM
Nationality: Israel
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Post History of Durkalina
Thread: A Mouse not working9 May 2016, 11:14 AM
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Thread: Coh2 crashing again driver and krnel error pls help9 May 2016, 11:08 AM
Hey Lobo, By what you are describing I assume it can relate to several things: 1) Power supply might be going to die. 2) Motherboard issue 3) RAM (Memory) problems. 4) Graphic card problem So, the first thing you are going to do is run a memtest To do this you will press the widows key + R and then write down "MdSched.exe" This will start a memory test - let it run after the computer will reboot. Did it find anything wrong ? If not, things are probably fine. If you have two memory cards, try removing one and run the system as a 4GB. All ran well ? Try to replace it the 4GB with the other one we just removed. All is well ? Great - then it's not the memory. Afterwards, we can check the GFX card. Since you wrote you tried many other drivers, see if you can remove the card and run the system with the onboard graphic card. (it's ugly, I know). Try for a day or two. Stable ? Card's fault. Still bad ? Moving onwards. At this point, we are in a tough spot, since we cannot test on our own the motherboard nor the PSU (power supply unit) without proper tools. Thus, I'd recommend sending the PC for a lookup at a PC shop. Hope it helped you out man. -Durkalina. In: Site Feedback |
Thread: CoH2 Community20 Jan 2016, 10:13 AM
Without a doubt the CoH2 community is one of the worst communities I have seen in a long time. Be it at 2v2, 3v3 or 4v4, there are a lot of rude, bad mannered and just plain jerks whom are playing the game. Myself and my partner Moka, are seeing at least one rude player in each game seesion we play which is usually around 3 to 5 games a day. Even when I used to play DoTa2 the community wasn't as bad as it is in CoH2. A method to report rude behavior, as well chat muting needs to be implemented into the game. In addition punishment to rude players will go a long way. Also: "I don't regard people who don't use this site or the Reluc official site as part of the community, they're just there for the game and make no effort to get involved." Strongly disagree with your opinion. First - Coh2 is a fan site and no player has any obligation to be a part of it. Second - These are not the official forums. One might argue everyone here are not really part of the CoH2 community. Third - Everyone whom are playing the game are part of the community itself once they step into multiplayer. As a side note some of the toxic players are here on these forums. While the moderators are doing an okay job, there are still players whom are using rude language or comments. Swift example: "Your opinion does not matter." or "Player card!" These are not valid. They add nothing. Nothing makes a player thought worth more than another player. In: Lobby |
Thread: new AEC is overpowered19 Jan 2016, 18:53 PM
"My AEC got vet3 lategame thanks to Treadbreaker ability. Also escaped many times with 5% of health" Testing is not done by Anecdotal Evidence. Also, the patch wasn't so long ago, and it is time Axis will start adapting. Funny how all the adapting is been done by the allies. Fun fact - The AEC should have the same gun as the cromwell or Pak 40. Reference point: https://en.wikipedia.org/wiki/Ordnance_QF_75_mm So it should also punch through Tigers and Panthers ! In: COH2 Balance |
Thread: Sdfksz 222 Revamp19 Jan 2016, 18:45 PM
Just because a unit wasn't used much in the ESL does not always reflect its performance. It does reflect a player preference. In an a-symmetrical game play not every unit should be as viable as other. The 222 defined role is to spot snipers. It's additional role is to harass weapon teams and infantry whom are without AT. These roles it performs very well thanks to it's low cost, turret and also the fact it is tier 1. Writing the 222 in comparison with: 1)AEC - Role to counter light vehicle, slightly harass infantry (even after the buff it is the worst for the role), scouting. 2)UC - Tier 0, cannot harass well, slow, low armor, low damage (Even with the WASP.) 3)T70 - Is tier 3, and thus on a different level. 4)M20 - Infantry harassment and mine laying. The 222 is fine. Stop asking for buffs for factions which clearly still lead the boards. Reference - Relic's graphs. http://www.companyofheroes.com/blog/2015/12/23/game-balance-the-state-of-1v1-for-esl If you will check the graph, than you shall see that the Axis factions still win more than the allies. (With brits falling WAY behind.) Thus you should ask not "Why is my unit unlike X or Y" But instead thy shall ask "Why is the ally faction not like mine ?" In: COH2 Balance |
Thread: Brit warspoils...16 Jan 2016, 12:10 PM
@Spinflight x1 Infantry section accuracy buff x2 Cromwell 5% reload reduction Seem to be the most balanced and useful. Though might be worth it to switch the x2 Cromwell bulletins with Churchill penetration ones - makes the Churchill able to penetrate the Tiger in a bit more reliable manner. In: UKF Strategies |
Thread: What prompts you to choose a particular Commander?16 Jan 2016, 12:07 PM
Hi, Usually I play 2v2 or 4v4. For 2v2 I will mostly play Vanguard - Medics, Air landing officer and the commandos compromise the bulk of my infantry force. While the "Ultimate" of the strafing runs provide support while on the offense of defence. Other times I will pick the special weapon regiment for their weapon drops and AT Infantry sections. 4v4 wise, I pick only the tactical support regiment because of the arty option. It's just too good to pass on. In: UKF Strategies |
Thread: Mortars should cause abandon on tanks with exposed crew12 Jan 2016, 20:33 PM
Strongly disagree with your idea. Lets start to count the open top vehicles in the game: Allies: M3 M5 HT M5 HT USF version M5 USF version with mortar M8 Greyhound M10 Priest Saxon Wasp M20 M36 Scott Su-76 Total:13 Axis: Sdfkz 250 HT Sdfkz 250 HT with mortar Sdkfz 251 Flak Ostwind Kubelwagon Total:5. Problem ? Clearly the idea favor one side. However, here's a suggestion than - > Any vehicle suffering turret lock OR engine damage AND is axis - > will be evacuated immediately. Why? Because it will add a new elemnt of depth into the game. (Also happened IRL, when the a tiger was turret locked > and was evacuated shortly after.) See the logic ? No ? In: COH2 Gameplay |
Thread: WTF Bofors?11 Jan 2016, 11:16 AM
@Highfiveeeee First, you should know that the bofors is expensive for a static emplacement. At 280 MP and 30 fuel, and that without teching and purchasing the specific upgrade. Also it has very poor penetration at 25. For example, the PZ4 from the OKW got 234 armor. Thus 25/234 * 100 = > 10.6% chance to pen a OKW pz4 per shot. Granted, you wrote that it came in the early game, so no tanks. When I play Axis, which admittedly doesn't happen a lot - I either get 2 mortars or 2 leigs. Then I just attack ground on the emplacement until it is destroyed. No point waiting for barrages. True, that it is possible to "Stand fast" + repair with the ability, but it is very expensive to do. costing 50 munitions each time for the repair. If you keep bombing the emplacement, the brit will have little MU for anything else. Also, if it is in a narrow space, consider telling your partner to get a PAK. It will outrange it and you will be able to directly fire at it as well. Good luck In: COH2 Balance |
Thread: A way to nerf calliope without overnerf11 Jan 2016, 10:47 AM
First, the Calliope already has a weakness - you cannot summon it without choosing a specific doctrine. Also, it cannot fire it's main gun. But still costs more than a Sherman. Second, the Stuka is lethal just as much as the rest of the rocket arty. It just works as a creeping barrage. Mind you, it also deals immense damage to veichles as well if you can hit them. Cost is always relevant. It's part of the balance. As for the struggle part - than how about a total buff to all the ally factions in the late game ? They do struggle there, no ? Stuka, werfer and the Calliope can attack from at least 2 screens away and remain lethal. Also, the "Logic" some would seek - it's a game. Otherwise where is the Auto-lose for the Axis ? They did lose the war though. There seem to be a point missing by what you guys want and how you want it. Do you want a way to deal with blobs ? Or do you just don't like rocket arty because it kills your blobs? Sometimes it's worthy to seek the symptom and not a "Problem". Especially when the problem isn't there... In: COH2 Balance |
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