Well, DAK has no answer to snipers except yolo vehicle pushes. But more likely than not, you will lose your vehicles but they won't lose the sniper.
True, they have an inherent weakness for them, just like OKW did. It forces you to play very aggressively. Maybe that's the whole point, when your faction isn't allowed them and is based around vehicle play. |
Have fun getting bled to death by Paths + Sniper combo
Who me? Or DAK players in general?
I used to play a lot of OKW, but I've not really had too much trouble with paths/snipers in COH 3 yet. Snipers seem to be noticibly easier to kill with vehicles than they were in COH 2. |
1v1 perspective. At the moment:
Starting Panzerpioneer
Kradschutzen
Panzergren
Panzergren
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Light support company:
HMG
Pak
250 call in bringing in either an ISG (AKA the Axis Pack Howitzer, thanks Aerafield) or Assault Grens, depending on enemy build.
I used to like calling in a Pak and then converting the 250 towing it into a mortar to counter support weapons as it saves a bit of manpower, but for the moment i've stopped trying to make 250s into anything useful. I think they are quite weak especially after the cost increase for their upgrades, the two lethality nerfs and the fact that they seem to get melted by blobs of infantry with just small arms fire, upgraded or not.
Occassionally follow up with a Stug if the opponent is very, very infantry heavy.
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Then depending on map control, Mechanized Kompanie or the Panzerarmee Kommand. Mechanized generally only gets skipped if its going really well or if my opponent fucked up and lost a vehicle, etc.
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All slightly tweaked and depending on the battlegroup of course. I know a lot of people understandably skip Panzergrens but I've been stubbornly using them. Haven't really touched the Bersaglieri battlegroup much yet either. I think the out of combat 'sprint' thing on a mainline is bullshit and I assume they are going to get nerfed. |
I agree with OP's post.
Also CoH players are older now and bitter / hard to please. Critics were a lot more lenient during coh 1 days, less competition too.
It can basically be summed up as 'This new thing is not exactly like the old thing that i loved!'
Despite the old thing recieving about 10 years of polish and lots of balance and refinement. People have short memories. |
Strange post... Are you saying that because this person is featured as a character in the campaign that you are worried that it might cause people to glorify him? Sadly, you'll probably be able to find a pretty dedicated community of idiots somewhere in the world who are willing to prop up pretty much any awful/evil person in history, even figures like Hitler and Stalin.
Relic probably chose him because he was widely regarded alongside Patton as one of the best generals of the war, though there's still a lot of debate about that amongst historians. Nothing to with his 'image' or Nazi apologists. |
Yup the Kradschützen, Mortar HT, Recovery Vehicle, Stuka and the 2.5 Tonne truck are the only vehicles that don't provide the CA bonus to Pgrens and Panzerpios.
Now you don't "have" to build a 250 from the beginning and can wait for 250 call-in after 6min or Flakvierling, especially on a campy map where the 250 can only attack frontally... but imo that requires some very cautios gameplay with the help from Kradschützen support which has a decent MG34 and amazing sight (built in spotting scopes).
The combat halftracks used to be okay but last patch Relic ninja nerfed them for whatever reason by increasing upgrade cost from 50 to 75 ammo.
Honestly just skip the combat HTs and just park the 250s in the background for CA, small flank recon and their medical supplies. The mortar HT is hot garbage compared to ISG anyway and doesn't provide CA as mentioned earlier, and the 2cm version is a meme in teamgames.
Thanks for the info Aerafield. I'll have to try the ISG a bit more, I must confess i've barely used it at all.
The Krad does seem to do a bit more damage than the 250, and even after upgrading the 250 with the autocannon there's not really a massive difference, for the cost. I know its not supposed to be some new equivilent of the old OKW Flak Halftrack but it'd be good for it find its niche, somewhere. At the moment i find it to be a bit of a meme in all gamemodes, tho i'm mostly just a 1v1 player.
Oh and what do we suppose are the chances of Relic making a helpful unit/unit ability wiki that stays up to date. Zero? lol. |
Panzergren combined arms provides +20% accuracy, movement speed, ability range and -20% received accuracy, it literally turns them from Conscripts into vet 2 Penal Battalions from the get go.
Ah i see...
Obviously i knew they got a combined arms buff but i didn't realise it was that strong, guess that explains why they are so lacklustre on their own. Who actually wants to build a 250 from scratch in the early game though? For me anyway it seems much more efficient to simply wait for the call in and have more units running around that can cap.
I'm right in thinking there's no combined arms buff from the kradschützen right? I can understand why, think it might get a bit oppressive if it had it as well as its vet 1 ability.
Seperately, what do you guys think of the autocannon/mortar upgrade for the 250? I find the mortar is nice but the autocannon doesn't really seem that worth it, requires a significant amount of careful micro in exchange for fairly mediocre damage. |
Cool, after abusing Boys AT rifles and blobbing Tommies, we now have Stuart spam an scoped Lee Enfields spam.
And in addition, DAK has to pay even more manpower for their units which got even worse on top.
Good job Relic!
I could just about get my head around most of the DAK nerfs. But I did find the panzergren one really surprising, even if it is a pretty minor one. TBH i expected that they'd make them a bit cheaper manpower wise, given their performance. But then, maybe i'm missing something.
Maybe they actually scale really well and i'm just not seeing it? As most games dont tend to last that long. |
Point here, if there is balance patch, then it should address all cheesing at the same time, because basically right now cheese is countering other cheese.
Correct, pretty much every faction has something that's broken as fuck at the moment. Been playing mostly DAK and i know their whole thing is supposed to be hard hitting combined arms strats, but their infantry, outside of the hilariously broken Guastatori and other call-ins, feels a bit overpriced and weak.
It also feels odd that they don't really have a dedicated end-game tank destroyer, outside of the flak emplacement, which is a bugger to move around when i'm panicking. |
DLC campaign----Liberation of Kiev
Add New faction for PVP --- Ost German Army and Soviet Red Army(Ukrainian Front Army)
Same the 1943,will not have 1945 equipments vs 1940 equipments,also memory the Soviet in WW2.
And will not offend Ukraine and Russia when them at war.(X)
I imagine they'll probably add more paid battlegroups (commanders in COH 2 speak) before they move on to adding any new factions. |