if relic decides to treat the development of content for a computer game as if it was the development of a new secret weapon at war time... its up to them.
but here on coh2.org people should act a little more relaxed.
"!Breaching an NDA will lead to an immediate 7-day ban." - seriously?
why not go with "please dont post anything that is under relic NDA" if you feel that it is really necessary
for me personally: if someone walks a red light on an empty street, or skips an hour of school on a sunny day or smokes some weed now and then, or posts something that technically falls under a silly nda, i dont care, and i certanly wont lecture him.
what would happen if something got out here on coh2.org? would relic retallyate and stop the support of this site, stop posting regularly, not sponsor the sites tournements, not give exclusive inside information anymore, not listen anymore what the folk here have to say? ....
exactly
Please, you dont do something simply when you are allowed to do it, or no harsh consequences that will result from it. Relic has its own corporate social responsibilities to follow, and we the community, and especially, as fans do also have our own responsibilities to follow. If you violated NDA, you are (simply a dick). If you gained secondhand information, and shared them publicly, you are being an irresponsible community member. |
I think relic should place the MG34 in the medic truck instead of as a doctrinal unit. Just to give OKW players another option other than going flak HT. And some suppression(not fuel costing) will help out a bit. |
Give volks a mp44 x3 upgrade for 90munis, yet still retain the shreck upgrade, of course u can't upgrade both on 1 squad. But then OKW may need a slightly better ATG→buff reketen(6 men squad maybe?). |
T34/85 in my experience on countering them ,are weak against panthers but a beast against infantry. 4 men squads are easy for them to wipe. |
It depends on what relic needs. If relic need more feedback BUT do not want it to be public yet, there will likely be more waves. Of course , I personally welcome more chances to get into the alpha. |
Rejected.I guess I need to wait till open beta then. |
Not at all. A direct hit will most likely wipe a full health soviet sniper team because they bunch up like crazy and the kill radius is huge because the models only have 46hp.
This. What should be done, is to fix the bunching up in cover mechanism in game. We are seeing people complaining about rifle nade wipes, tanks one shooting units, mortar wipes here and there, are all due to units bunching up.
If this problem is fixed, hopefully soviet sniper will be nore separated to not let a mortar shell to instantly wipe it. |
The counter-play is to not stand still under mortar fire. I don't see what is wrong with the concept of using a mortar to deal with snipers. It seems to me that this would be an ideal way to deal with a long range unit. And this is what we see with Axis indirect fire against the Soviet Sniper: A direct hit will always kill the sniper (unless a pathing error forced them to split up, which does not happen often), and shells landing near them will often score kills as well due to the fact that they have low model health and mortars have pretty good AoE. I don't see what is wrong with Ostheer snipers getting killed on direct hits as well. When there are explosives raining from the sky, snipers should be terrified, but at the moment the axis sniper can just troll right through them because he can catch a shell with his mouth and still survive. With 80 hp he will still survive the AoE damage (unlike soviet snipers), but now mortars, grenades and rockets actually pose a lethal threat against him.
The problem with mortars killing 360mp snipers is that it solely relies on RNG and no skill. I agree that it could do a nerf against small arms fire, but still retain its survivability against indirect fire, like what LeYawn said. |
If you frequently got wiped by rifle nades you better work more on micro managing your troops. |
Im more afraid of AA Truck than M20. You can faust M20 and finish it with MG.
Fausting AA is almost impossible and you need well placed MG with vet or Pak (to keep it at distance) and double pak for instakill.
The satisfaction when you bait m20 or AAHT into teller mines and suceed, is probably the best feeling you can get in the game vs USF. But then, of course, you get overwhelmed by rifleman and "free" elite units. Which kills it. |