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September patch preview bugreports

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14 Aug 2019, 19:18 PM
#1
avatar of Sander93

Posts: 3166 | Subs: 6

September Balance Patch preview mod is out!
https://community.companyofheroes.com/discussion/comment/285839#Comment_285839

Mod on Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=1834662479

Notes and general discussion here:
https://www.coh2.org/topic/95396/september-balance-patch-preview-spbp-general-discussion



Please report any major bugs in the preview mod in this thread. Thanks!
14 Aug 2019, 19:47 PM
#2
avatar of NoktDraz

Posts: 47

Falls don't have an icon for their upgrade and the upgrades don't play nice with pickups.
14 Aug 2019, 20:34 PM
#3
avatar of mstcrstn

Posts: 42

Tank shells or at tank shells do not hit. I played ukf vs wher custom and they seemed to miss every time.
14 Aug 2019, 20:48 PM
#4
avatar of Sully

Posts: 390 | Subs: 2

Falls are unable to capture/decapture territory.
14 Aug 2019, 21:19 PM
#5
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

jump backJump back to quoted post14 Aug 2019, 20:48 PMSully
Falls are unable to capture/decapture territory.

:rofl:
14 Aug 2019, 23:01 PM
#6
avatar of aerafield

Posts: 3029 | Subs: 3

Remember the bug from Overwatch flares that caused negative cover upon activation?


The new Partisan traps are very similar... they cause GREEN cover upon explosion. Imagine how overpowered and annoying this bug would be in live version :snfPeter:

14 Aug 2019, 23:27 PM
#7
avatar of Selvy289

Posts: 366

All units after gaining any experience will continue to gain experience even out of combat automatically.

Sometimes at grenades and snare weapons in general wont go off e.g conscripts will do the at grenade throw animation but there is no grenade or impact ( I thought for a second they were doing the Molotov animation).
14 Aug 2019, 23:32 PM
#8
avatar of Sander93

Posts: 3166 | Subs: 6

Tank shells or at tank shells do not hit. I played ukf vs wher custom and they seemed to miss every time.

All units after gaining any experience will continue to gain experience even out of combat automatically.

Sometimes at grenades and snare weapons in general wont go off e.g conscripts will do the at grenade throw animation but there is no grenade or impact ( I thought for a second they were doing the Molotov animation).



Thanks for the reports, something seems to have gone wrong with the release version of the mod causing several issues with hitboxes and other ballistics. We're looking into these issues and hope to release a fixed version as soon as possible.

15 Aug 2019, 00:35 AM
#9
avatar of Selvy289

Posts: 366





Thanks for the reports, something seems to have gone wrong with the release version of the mod causing several issues with hitboxes and other ballistics. We're looking into these issues and hope to release a fixed version as soon as possible.



False alarm on the veterancy, I think on the first time playing the mod it must of happened (I was extremely convinced). Rebooting the game and I cant get the same results.
15 Aug 2019, 01:24 AM
#10
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Remember the bug from Overwatch flares that caused negative cover upon activation?


The new Partisan traps are very similar... they cause GREEN cover upon explosion. Imagine how overpowered and annoying this bug would be in live version :snfPeter:


Axis booby traps also give green cover, it's an L2P issue now.
15 Aug 2019, 10:31 AM
#11
avatar of NoktDraz

Posts: 47

Reinforcing the Raketen while it is camo-ed doesn't apply the camo onto the reinforced unit but allows the Raketen to move with the rest of the crew invisible.

Falls lose camo while idle turning in cover.

Also, I don't know if it is fixable but if Falls pickup a BAR, it's magazine moves to the side of the weapon like an FG42(this bug is present in the live version aswell).



:clap:
15 Aug 2019, 13:41 PM
#12
avatar of Smartie

Posts: 857 | Subs: 2


OKW Falls could not cap in the 1.1 version.
15 Aug 2019, 19:12 PM
#13
avatar of Stug life

Posts: 4474

hey guys how much did u pay the new Royal engineer ?

Cause i want to hire them too, they can remove houses in 15 seconds now :romeoHairDay: for my new demolition agency , btw it works on wrecks, fences etc too



:rofl::romeoHype:
15 Aug 2019, 19:20 PM
#14
avatar of Stug life

Posts: 4474

assault art is missing the reticle to indicate the area of effect
15 Aug 2019, 20:32 PM
#15
avatar of mstcrstn

Posts: 42

Tiger seems to be unlocked by heavy panzer corps. Is this intended? I thought it will be unlocked by BP 3.
17 Aug 2019, 01:24 AM
#16
avatar of Selvy289

Posts: 366

Sometimes when a vehicle is suppose to die, it receives a engine crit instead requiring another shot to finish it.
17 Aug 2019, 02:12 AM
#17
avatar of Support Sapper

Posts: 1220 | Subs: 1

UKF forward assembly 's medics doesn't move.
17 Aug 2019, 02:47 AM
#18
avatar of WAAAGH2000

Posts: 731

Command Panther still need 12cp
Maybe UKF Infantry Section some data wrong?
17 Aug 2019, 09:15 AM
#19
avatar of Katitof

Posts: 17914 | Subs: 8

Sometimes when a vehicle is suppose to die, it receives a engine crit instead requiring another shot to finish it.

That's literally how the game works since forever.
17 Aug 2019, 13:17 PM
#20
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

jump backJump back to quoted post17 Aug 2019, 09:15 AMKatitof

That's literally how the game works since forever.


This never happens in the live version, only in the preview. Test it for yourself.

Might be abandon being broken, only causing the engine crit but not decrewing the vehicle.
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