Yeah don’t balance anything, it’s all just unique faction design. Except when usf got 6 man paratroopers which were supposed to bne unique to soviets, but we don’t talk about that. Or when UKF got usf style weapon crates at base. Or when usf got the wehr mortar in T0.
Your whole rant is mostly just your subjective opinion on how things should be.
Model count on squads is not something unique to a certain faction. We had at release a few months after release 5 men AssG, 4m Partisans and 6m Osstruppen. OH had 3 man support weapons and that got discarded and recently we just drop the whole 2 model snipers as well. Same thing happened to 6man Pack Howie and 120mm mortar.
USF got a mortar, because OH had the MG42 moved to T0 and a boost to their MP, because they couldn't deal with Rifles and original RET (cheap and with un-nerfed Volley fire). Nowadays mortars are not an issue whatsoever.
What about the rework on OKW ? They got an MG34 non doctrinaly and a medium tank instead of the meme Sturmtiger.
Again, if you think this is not important and doesn’t affect gameplay...
It's not an issue because this has been brought again and again and we even had several answers from Relic through the years. Even if in a serious game you can save for some time popcap by having units idle in your base (not as much as we used to with M10 TD meta), USF is also the faction that for some reason provides you units you might not want to through teching and the only one with healing been linked to a popcap resource and the easiest one to kill through a base rush.
I'll put it in bold so you don't think i'm just dissing you. The idea is not bad, but it's not implementable and there plenty of other things that need to be done first before yours could be done.
- Squad withdrawal. No one would want a surviving crew eating so much popcap that you would rather suicide them. Once you made a exchange of crews you would just send them to suicide towards base bunker on the enemy base if possible, in order to not feed vet to the enemy.
- No mod team would waste so much manpower hours by making each vehicle crew has it's own unique crew. Do you realise the effort it would take to code and test for it to be bug free?
There's a reason why all vehicles use the same crew, similar with weapons when possible (generic_mg34_hull.mp). Same reason we cut corners when giving the same weapon profile to some infantry squads (Grens rifles comes to my mind).