one cost fuel,tech and more munitions both have 30 range (the previus patch the UC had actually more range)
hey stug bias you need tech for the wasp too
just ignore all the other plus points the flamer 251 gets though, you know like double flamers.
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one cost fuel,tech and more munitions both have 30 range (the previus patch the UC had actually more range)
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can u please do the math and tell me when they come ? i do rember 30<60 uneless someone toyed with the basic rules of mathemathics
hey stug bias you need tech for the wasp too
just ignore all the other plus points the flamer 251 gets though, you know like double flamers.
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can u please do the math and tell me when they come ? i do rember 30<60 uneless someone toyed with the basic rules of mathemathics
if not then it does comes with the tier advantage
obviusly it's better it cost more and is on a different tier, what did u want the wasp to perform the same ? for less than 1/4 of the cost ?
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yea useless, it has old breen dps (so range doesn't matter and is actually better at long) does not bleed,it has actual armor unlike similar vehicle, btw how can the difference between 5 and 30 fu be 3 min but from 30 to 60 (this is without the the fuel cost of teh 222) just 40 sec ? maybe u should redo ur math class before posting
I'll tell you when they come
bren carrier comes early but is useless until it upgrades to flamer at 3mins, then by 4mins it is dead to 222 due to no snare to protect it.
251 is usually built after 222 and is used to mop up brits as you melt their crappy mortar pit or whatever units they have. Don't worry about AEC because you have snare to shield your units unlike them.
Wasp should be buffed (old range and more mobility) and get a price increase, it needs survivability.
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Lets make a deal:
put it behind a paywall...and make them cheaper...like molotovs 10-15muni and it will be ok. What do u get now? a longtime use-increase for flame nades.. GZ!
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Molotovs are 15 and are incomparably shittier then flame nades with lower range and much longer throw time.
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Molotov are 20mu now if I'm not mistaken or was it oorah alone that got the price bump?
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They became 20 munitions in DBP but their unlock cost went from 125/15 to 80/10.
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Molotovs are 15 and are incomparably shittier then flame nades with lower range and much longer throw time.
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you also forget to tell us that the flame nade has a timer .... and molotovs not. they make dmg exatly after hitting the target...not after 2-3 sec. so you "longer animation" doesnt count. One more senseless argue?
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the vet 0 molly have the longest and most obvious throwing animation in the game. The guy literally does a little dance to warn you he's throwing a molly. The range is shorter too.
The volk flame grenade is still faster even with the timer.
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not really.it is mostly the same time to deal dmg. test it yourself.
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Long animation means for duration there's - 1 model firing or the squad is not advancing. Molotov isn't bad now but anyone saying it's not worse than the lava nade is delusional.
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you also forget that the molos are on a squad with sprint as standard abilty. This means you can flank much easiy houses or teamweopons and throw it. much easier with sprint....than without.
and combine this with ppsh and u can count on a wipe.
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So if the Soviet player combines a side grade, a doctrinal 60mu upgrade and 2 abilities it'll skirt the weakness of their molotov? Gosh darn it relic how many times do we have to tell you! If it's on WFA it's supposed to be unconditionally better momatter what the EFA combines!
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