before changes jackson would lose a 1 vs 1 vs p4 (at 45 range) thanks to faster realod and hp but would deal with it well at range now it does both and has no real counter strategy other than cath it off guard (faster than PG and at guns), u can compare it to the jp4: one only counter medium armor can be flanked has limited vision and is slow so a sole t 34 can kill it alone, not the same can be said for the jackson
There’s this really cool thing called the panzerfaust. There’s another really cool thing called a mine. A lot of people seem to forget that sometimes it takes more than one unit to counter another unit. If the panther with much more armor and blitzkrieg is killable then so is the jackson.
Obviously there would be many stat changes to the M10 as well as teching price and building price adjustments. No shit just adding it to Captain tech would be OP.
Right now the M10 is more or less pointless being a doctrinal TD, tied to Major tech that is worse in pretty much every way compared to the Jackson.
A rework to make the M10 counter light vehicles and medium tanks while being tied to a lower tech (or multiple lower techs, such as building it from the Captain building but only once you’ve also bought the Lieutenant.)
This would allow the Jackson to become a TD that counters heavy tanks (high penetration and damage but a low rate of fire and long range) while the M10 has higher health, shorter range, less penetration but a higher rate of fire and better speed to allow it to out DPS a medium tank but not penetrate a heavy well enough to reliably counter it. Thus, Jackson doesn’t need to counter everything and Jackson and M10 can be counters with vehicle play if you pick the right type, without crippling US lategame.
How would you propose making it effective against mediums without completely destroying vehicles like the 222 and luchs though? Because if it’s able to do anything against mediums it would completely trash a poor 222 that it would hit the field like 1 minute after.