Tanks -
Now axis have the "best" tanks, they also have the worst repair options, especially the ostheer.
I'd agree for Ostheer. OKW on the other hand has the single best repair unit in the game and t2 also provides additional repair with the tech building. If I'm not mistaken sturm pios are also the only builder unit to get an increased repair rate for equipping mine sweepers, which they can stow away to avoid any penalty to their damage. They also vet easier and are more likely to survive long enough to vet due to the received accuracy bonuses they receive (2x -23%, yes even higher than what rifles get (they also start off at a smaller target size 0.87, 0.97 rifles and all other builders 1)
). All in all they have a better survivability from the start that gets only better compared to all other builders. Maybe pios (and other builders) should start off at 0.87 target size as well. At least they'd be less likely to die.
Or you could nerf the long range capabilities of the Bar, to put it more in line with its AR profile and leave it at double wielding.
Just change the vet 3 RA bonus to be applied on cover.
The long range capability is adjusted. As originally stated, the longe range damage of 2 bars is less than that of one lmg42. Add to that the fact that it is two dps sources not one, which will accordingly spread the damage usually amongst two entities of an enemy squad not one and therefore reduce the enemy squad's dps less effectively even if they were doing the same damage.
Double wielded 1919s are the problem, since they're as effective as a lmg42 and share the same issues all lmgs have (allowing for a-moving since their maximum damage output is basically at max range).