Tiger Ace not viable
![avatar of Xutryn_X7](/uploads/avatar/18451.jpg?updated=1449688568)
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![avatar of CartoonVillain](/uploads/avatar/19703.png?updated=1524477383)
Posts: 474
Getting a Tiger to vet 3 is no easy feat. The Tiger Ace, in addition to being max vet, also allows you to get some tanks before you unlock it since it costs no fuel. But once you get it, you'd better win the game fast!
I'd say the Tiger Ace is useful when needing a call-in to tip the scales in your favour decisively and win the game quickly and the regular Tiger is just a replacement for tier 4 in matches that will drag on.
Essentially, the Tiger Ace has great shock value initially and then its usefulness goes down with time, while the regular Tiger has moderate shock value but gets more and more useful as it vets up.
![avatar of Puppetmaster](/uploads/avatar/9845.jpg?updated=1403053317)
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![avatar of TehHank](/uploads/avatar/19570.png?updated=1457887109)
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The Suggestion you made makes little sense because there is an incredible difference from calling in a Tiger Ace and a Non Vetted Tiger because of fuel and veterancy differences. The Tiger Ace has much more utility than a Normal Tiger in that sense.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17900 | Subs: 8
Ace also has TWP and I think better sight range.
This, plus one costs 0 fuel to call-in and arrives at vet3.
TA isn't supposed to be magical Wunderwaffe.
Its just a vet3 tiger with different ability.
![avatar of PencilBatRation](/images/avatars/april14_04.png?updated=1398148383)
Posts: 794
@Kat, MoP: The TWP was removed from this unit ages ago.
![avatar of Butcher](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 1217
I haven´t used the Ace since.
It is just designed with many flaws. The Allied player doesn´t get rewarded if he denies fuel as the TA only comes with a manpower cost. The Axis player is encouraged to yolo-rush the TA into action as it does not pay off when it´s alive for a longer time.
You are better off going for a regular Tiger most of the time.
![avatar of NEVEC](/images/avatars/panzer_fusilier.png?updated=1414778175)
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Did you expected this unit to win game for you?
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Did you expected this unit to win game for you?
Didn't they all expected this when they were paying for the commander?
![:sibHyena: :sibHyena:](/images/Smileys/siberian/sibHyena.png)
![avatar of Super Vegeta](/uploads/avatar/20115.jpg?updated=1463761480)
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This, plus one costs 0 fuel to call-in and arrives at vet3.
TA isn't supposed to be magical Wunderwaffe.
Its just a vet3 tiger with different ability.
It still gets out of harm way too reliably. Seen that replay on org where the tiger ace should have died like 20 times but got away time and time again boucing every freakin shot from the front lol
![avatar of Obersoldat](/uploads/avatar/13345.jpg?updated=1483993534)
Posts: 393
Ace also has TWP and I think better sight range.
Tiger ace doesnt have Target weak point
![avatar of Shell_yeah](/uploads/avatar/8324.jpg?updated=1433668132)
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![avatar of Smaug](/uploads/avatar/5892.jpg?updated=1458224669)
Posts: 366
1 : feul cost addition. => 800 mp and 260 feul
2 : 50 sight nerfed to 35 like a normal tiger.
3 : health reduced from 1280 to 1040
4 : feul income cut by 50% instead of 90%
5 : no manpower income penalites
![avatar of Puppetmaster](/uploads/avatar/9845.jpg?updated=1403053317)
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Tiger ace doesnt have Target weak point
Fair enough. I have not used the Ace in a long time but thought it was used on me from my video. Seems it was just crew shock.
![avatar of MoerserKarL](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 2](/images/badges/crowdfunding/donator_2.png)
Posts: 1108
Im sure he has better sight range.[you can stack tiger bulletins for even more sight range]
Its not that bad when you go massive T3, to get a vet3 tiger for "only" 800MP imo
![avatar of SUCKmyCLOCK](/uploads/avatar/10380.jpg?updated=1414544779)
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![avatar of Xutryn_X7](/uploads/avatar/18451.jpg?updated=1449688568)
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![avatar of Crystal](/uploads/avatar/15033.png?updated=1435867919)
Posts: 97
Very risky, very decision-maker, but very powerful. I like it.
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
my suggested changes to it are
1 : feul cost addition. => 800 mp and 260 feul
2 : 50 sight nerfed to 35 like a normal tiger.
3 : health reduced from 1280 to 1040
4 : feul income cut by 50% instead of 90%
5 : no manpower income penalites
So a wrost tiger ? (Tiger noob)
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