how about playing more than 11 1v1's in total? then you would have a better understanding of the this game
And maybe with your lack of team games you shouldn't comment on team game issues.
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how about playing more than 11 1v1's in total? then you would have a better understanding of the this game
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People hardly use them....
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And maybe with your lack of team games you shouldn't comment on team game issues.
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Who needs call-ins? Camouflaged Raketen? Camouflaged sniper? As I was alluding to, using those units to scout involves risks. Air recon has risk (being able to be shot down). Using the IR HT has zero risks. Park it in the back and rain Stukas/Paznerwerfens to your hearts content. Don't need to concern yourself of where the Allies last were, it's ALWAYS scanning. Meanwhile, Allies should smartly always keep their units moving or out of range of the IR HT since they don't know when the arty will come. Micro, micro, micro while Axis Zzzzz's without risk.
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Banned
And maybe with your lack of team games you shouldn't comment on team game issues.
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OKW doesn't have a Camouflaged sniper and the Camouflaged Raketen moves at a snail's pace. Also the risk of losing the Raketen is losing 270MP and giving the Allies a cloaking AT gun that can retreat, while using the Ari Recon is losing 80munis... Yeah give me the Air Recon every time.
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Jaegers are camo sniper unit, Falls are another camo unit (and camo on retreat no less), Fusilliers have insane LoS, not to mention camo'd Luchs or JPIV (which gets site improvements at vet 2?) or Goliath, or the CmdPanther giving better site at vet 0. Oh and the cheapest recon arty in the game, which cannot be shot down, makes no sound, and gives near instant vision on command. These are already scout units, and to top that they have a scout unit which gives LoS all the time and cannot be denied because its health is high enough to survive and move under artillery fire, and it sits far enough back you will never get close to hitting it.
Not sure exactly how to fix this unit but in team games provides an unfair advantage for sure. For one thing its fuel cost should be brought in line with current OKW fuel incomes, it was lowered to allow this unit a place but was never modified after this.
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OKW doesn't have a Camouflaged sniper and the Camouflaged Raketen moves at a snail's pace. Also the risk of losing the Raketen is losing 270MP and giving the Allies a cloaking AT gun that can retreat, while using the Ari Recon is losing 80munis... Yeah give me the Air Recon every time.
Jaegers are camo sniper unit, Falls are another camo unit (and camo on retreat no less), Fusilliers have insane LoS, not to mention camo'd Luchs or JPIV (which gets site improvements at vet 2?) or Goliath, or the CmdPanther giving better site at vet 0. Oh and the cheapest recon arty in the game, which cannot be shot down, makes no sound, and gives near instant vision on command. These are already scout units, and to top that they have a scout unit which gives LoS all the time and cannot be denied because its health is high enough to survive and move under artillery fire, and it sits far enough back you will never get close to hitting it.
Not sure exactly how to fix this unit but in team games provides an unfair advantage for sure. For one thing its fuel cost should be brought in line with current OKW fuel incomes, it was lowered to allow this unit a place but was never modified after this.
I agree it could use a little tweak for team games, but some of the suggestions in this thread have been over-nerfs for a unit that does ZERO combat damage, but takes up Pop cap and costs fuel(you say its fuel hasn't been adjusted, but remember it used to not have a fuel cost at all).
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as long as there are free recon planes for brits, pls lock this thread
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there aren't such things as "team game issues", because team games itself are the issue
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I hardly see it/thread
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