Tactical Support Regiment
Strengths:
- Mid & Late game
- Killing heavy tanks is a walk in the park
- Save lots of manpower for you and your team with ATG/MG supply drops
- Cromwell speed + artillery cover is perfect for destroying defenses
Weaknesses:
- Early game will not be a weakness as long as you play CONSERVATIVE, DEFENSIVE behind cover, and rely on your teammate
- You most likely will not get 5CP by the time the 7 minute Luchs arrives so you will need some form of AT. I sometimes abort waiting till supply drop and just order a ATG.
- Munitions heavy -> Cannot use grenades or coordinated artillery much.
- Without holding munitions points, this strategy will fail.
Build/Action Order:
- Universal Carrier. (Counters OKW initial engagement of Kubels and Sturms. Also good damage sponge)
- Infantry Section (Build sandbags everywhere and try to occupy buildings ASAP)
- Vickers HMG. (Put in trench. Vet 1 = better than Bofors)
- Infantry Section
- Munitions Cache. Get each teammate to make one MU cache. This will allow you to spam Arty Cover & Supply Drops & Mines
- Company Command Post
- Sniper. Get Vet 1 before Luchs arrives.
- Upgrade all three infantry sections to medic supplies. Coordinated artillery = waste of MU. Best to preserve your IS with as much healing as possible.
- Upgrade UC to Command Vehicle. No Vickers K or WASP needed for most scenarios. Keep unit behind the frontline offering unlimited recon.
- Get four CPs as soon as possible. Time it right so you have 150 MU when you hit 4CP. Assuming 40 MU/min, you have about 280 - 150 = 130 MU to spare until the 7 minute mark. 60 MU used on medics so that's 130 - 60 = 70 MU to spare.
- Call in 6 Pounder + Vickers Supply Drop (Saves you 600 MP) for 150 MU.
- Use Sniper & ATG to kill Luchs. If timing failed, switch over to teammates side and recuperate.
- Now that you have an extra 600 hypothetical manpower. Use it on Mortar Pit and Forward Assembly.
- Upgrade tier at 200 FU. This way you will take advantage of the Cromwell coming out SO SOON
- Cromwell spam. Comets not needed unless in some extreme-late game scenarios.
- COUNTERING PANZERWERFERS: Use Command UC recon to scout then send Cromwell on SUICIDE RUNS TO KILL ARTILLERY.
- Use artillery cover during coordinated pushes (artillery cover = very good)
- Keep units alive by not overextending. Remain conservative. Focus more on holding both MU points (goal: hold 1 FU point and 2 MU points). They can have as many tanks as they want, all tanks are nullified by artillery cover, sniper stuns, and mines.
- You will be floating a lot of munitions. This is good. Upgrade all units with Bren LMGs including Sappers. Use extra munitions on coordinated artillery, artillery cover, and ATG/MG supply drops for teammates.
----------------------------------------------------------------------------------------------------------
These videos demonstrate strategies not exactly the build order stated above, but does demonstrates this commander, the power of the Cromwell, Vickers + Trench, ATG/Vickers supply drops, Artillery Cover, and Infantry Sections.
This also demonstrates how YOU DONT NEED EMPLACEMENTS TO WIN.