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SoE-Blackstorm-
XP: 9,803,367
Prestige: 1 Prestige Star
Major Second Class 2 (82)
Major Second Class
1v1 Ranked
  • Mode
    Rank
    W
    L
    %
    Total
    Streak
    Drops
    Disputes
  • Oberkommando West 1vs1
    P
    3
    5
    .375
    8
    -2
    0
    0
    id:
  • Soviets 1vs1
    223
    54
    18
    .750
    72
    + 7
    2
    4
    id:
  • Ostheer 1vs1
    244
    34
    17
    .667
    51
    + 1
    0
    2
    id:
  • Mode
    Rank
    W
    L
    %
    Total
    Streak
    Drops
    Disputes
  • Allies
    6
    36
    5
    .878
    41
    + 7
    0
    2
    id:
  • Axis
    288
    10
    0
    1.000
    10
    + 10
    0
    2
    id:
Best Ranked with Random Mates
  • Mode
    Rank
    W
    L
    %
    Total
    Streak
    Drops
    Disputes
  • Soviets 4vs4
    240
    93
    8
    .921
    101
    -1
    2
    26
    id:
  • Soviets 2vs2
    471
    116
    40
    .744
    156
    + 7
    6
    30
    id:
Most Played Faction/Mode:
Ostheer 2v2 Ranked

SHOUT IT OUT!

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Sierra: Ninja nerfed? No, they were hotfixed and nerfed a bit though.
Today, 11:30 AM
Ziplon: have Assault engies been ninja nerfed since the last patch?
Today, 11:28 AM
Sierra: Eugh.. how many times do I have to explain the difference between Volkssturm and Volksgrenadiers? =(
Today, 11:20 AM
Sierra: Infantry shouldn't be doing that period. Hell the AI for infantry back in CoH1 was 10x smarter than this.
Today, 11:16 AM
raw: the cover 'signal' is bogus @taxman66, cover is calculated individually for each model.
Today, 11:12 AM
raw: all infantry does that @sierra, volks and cons are just more prone to it b/c the squad size is larger
Today, 11:10 AM
Beinhard: Vet 5 Obers is love and life
Today, 11:02 AM
Sierra: What's worse, and very noticeable in Volksgrenadier squads, is that the models actually run forward and out of cover to engage an enemy rather than staying at their current position and firing from it.. it makes them very unreliable to hold a position.
Today, 11:00 AM
taxman66: Yeah that's pretty bad and its made even worse considering that coh2 pathing is horrid compared to coh1 pathing. BK Mod for coh1 had the right idea of giving a 'hold position' command for all inf, so they dont run out of over or whatever.
Today, 10:24 AM
Spanky: some models don't take cover, you can see them being a little bit further from the wall or fence etc. So the MG will pin that squad, which is stupid i know.
Today, 10:20 AM

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    Steam Alias
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    %
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Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag StephennJF
  • Ostheer flag Ashran
uploaded by StephennJF

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